Pavlov VR

Pavlov VR

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de_nuke [BSP] with SND
   
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133.839 MB
2017 年 5 月 25 日 上午 1:32
2017 年 5 月 31 日 上午 4:04
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de_nuke [BSP] with SND

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MOTYSHIZ  [作者] 2017 年 6 月 26 日 下午 10:48 
Progress suspended until early July. (After next week.)
MOTYSHIZ  [作者] 2017 年 6 月 11 日 下午 10:09 
Oh, I'm doing models before textures.
It's been doing fine, but I just graduated from college, and also just got a new 3D printer to work on cosplay for an upcoming convention, so I've been busy for the past week and a half.

I've been learning how to use Substance software, so that's how I will be doing the texturing. If anyone wants to collab, I will consider it after seeing some work.
doublepen1 2017 年 6 月 9 日 上午 12:22 
Hows the Textures going? need Help we got lots of memebers that can help if needed just ask here
MOTYSHIZ  [作者] 2017 年 6 月 8 日 下午 7:16 
Yeet, found out from the map-workshop Discord channel. Thanks for the advice though!
Thack250 2017 年 6 月 3 日 下午 8:50 
In UE4, you need to hit the "Sync Metadata"; that should upload your UE4 thumbnail to steam.
MOTYSHIZ  [作者] 2017 年 5 月 29 日 下午 3:39 
Oh dag, that's true. I'm going to have to ask some of the other map makers how to do that. I heard it just has to be a 512 x 512 image, but that didn't work with the one I currently put on. Thanks for the advice!
doublepen1 2017 年 5 月 29 日 下午 2:59 
I notice the picture for the map is not showing on steam? people might think its not working! its a great map please add picture on front to promote map and show how fun it is!
MOTYSHIZ  [作者] 2017 年 5 月 28 日 下午 5:01 
Collisions have been improved for custom crate and barrel meshes. Too bad impact hits in Pavlov happen somewhat in front of the impact points, because that gives the impression that collisions are worse than they are.
MOTYSHIZ  [作者] 2017 年 5 月 28 日 上午 7:54 
Apologies that the collisions of most crates extend past their meshes slightly. Fixing these collisions is my next top priority.
MOTYSHIZ  [作者] 2017 年 5 月 28 日 上午 5:53 
Aw YEE!
This is my first map, so it feels really great to know that people are playing and enjoying it!
I'm really enjoying making models for it, so I'll be getting it as close to the original as I can!