Garry's Mod

Garry's Mod

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Garry's Mod: Splinter Cell Edition
   
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素材类型: 插件
插件类型: 游戏模式
插件标签: 快乐
文件大小
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更新日期
62.488 KB
2017 年 5 月 22 日 下午 5:43
2017 年 7 月 13 日 下午 1:51
9 项改动说明 ( 查看 )

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Garry's Mod: Splinter Cell Edition

描述
** IMPORTANT! SUBSCRIBE TO THIS PACK TO PLAY! **

THERE IS A NEW UPDATE! (7.13.17) YOU DO HAVE RE-SUBSCRIBE TO THE LIST BELOW!


GM:SC Content
GM:SC Content
GM:SC Content

This mod is still in early development! Keep this in mind as you play!

Hello, and welcome to Garry's Mod: Splinter Cell Edition!

I have been a long-time fan of the Splinter Cell series (especially the old ones!), and since there was barely any SC content for Garry's Mod, I decided to make a gamemode based upon Splinter Cell: Chaos Theory.

Also: Multiplayer is compatible!

Maps:

CITY

This gamemode would not exist if it weren't for the following people:

Dopey - Improved Stealth Mod (Splinter Cell Edition) & Splinter Cell Chaos Theory HUD!

Spy - Customizable Weaponry 2.0, FAS: 2.0, & Nightvision!

Heckin Cyber - Silent Step (Player Footsteps)

King David™ for all the wOS Animation Extensions

Stalker - Prone Mod

SweptThrone - STMagazines Base & Stealth Weapons!

TFA - TFA BASE (Reduxed)

Plans for the future:

Hopefully new co-op modes!

If you have any issues, don't be afraid to talk with me on Steam!

Psst! Spies v.s. Mercs beta is about to start! To participate, add me on Steam and message me about it!
75 条留言
Deputy Sparkles 2024 年 7 月 28 日 上午 1:44 
WE WANT MORE CONTENT
steelkeeper0 2023 年 6 月 29 日 下午 7:28 
are you still alive
TumbleBee6 2023 年 4 月 1 日 下午 8:49 
Hey this gonna stay dead?
Purple 2023 年 2 月 21 日 上午 8:59 
HOW DO I GET A GUN
Kooler 2022 年 12 月 9 日 上午 2:16 
Spies vs Mercs when?
Trevvet 2018 年 1 月 23 日 上午 10:01 
good mod
oblivion 2018 年 1 月 6 日 上午 5:38 
69 comments :3
Too bad i ruined it :steammocking:
Secret Asian Man 2018 年 1 月 1 日 下午 5:50 
how do we do that
lcz_  [作者] 2017 年 12 月 14 日 下午 1:41 
You don't use your own playermodels unless you modify the code to do so.
Secret Asian Man 2017 年 12 月 11 日 下午 1:31 
How do we use our own player models