安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2558928324
Hope this helps anyone!
Sorry but 1.3 was a good chance to discontinue a bunch of mods I don't use. This one may actually work perfectly fine without an update you'd have give it a try. I don't think anything really changed that would cause problems.
A stack of polymer on a caravan allowed for provisional base and hospital on the go
Good suggestion, I added it to the list.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1372003680
You can find the recipe at the location below. Just change the number in the <count> field in the chemfuel section. Alternatively you can change the output result.
\1.1\Defs\RecipeDefs\PolymerRecipe.xml
Aw shucks. No matter, then. Thanks for your reply anyways!
Ah that's where you saw it. Since its not listed in the xml its possible it might be simply hardcoded in the game. If that's the case I'm afraid its out of my expertise anyway since I don't know coding.
I don't know how this looks on the coding side of things. I'm not familiar with modding at all, so I am of no help there. I assumed that everything under an item's stats was changeable.
Ingame it's found under "Stats"; "Multipliers when made from this"; "Mass". The materials I have found so far to have this property is wood, with a multiplier of 30%, plasteel, with a multiplier of 80%, and uranium, with a multiplier of 200%.
I don't know if that helps you in any way, but that's all I know. I wouldn't spend too much time on it if I were you, though. I imagine most people don't even notice it