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However, a lot of modders have either not picked up on this or made changes to take this into consideration - this modline is one of them. I noticed myself after picking up an old 'Unchained' save, some abilities that only effectively lasted for one turn will last for "two" (effectively often 1½) and while any selfbuffs lost one turn.
I don't know what it is, but a majority of hero mods seem to have made this same mistake. I'm just baffled that nobody has fixed them yet, and it's becoming frustrating.
i'm sitting at 30+ dodge across the board with a level 1 party, it's kind of insane.