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Anyway, since LOD is based on camera distance, and he's talking about moving the camera WAY back and zooming WAY in to mimic orthographic with a perspective camera*, the LOD system might make things look far worse than they should.
*Orthographic camera 'rays' are parallel, so the more parallel you can get the perspective ones the closer it is. Physical photographers sometimes play with this, I've seen photos of like a long row of parking meters at such a focus / depth of field that they all look the same size and slightly offset, but I can't find the right term to find an example.)
Here's some projections, basically everything but the perspective one is orthographic (at least as far as 3D graphics cares) https://upload.wikimedia.org/wikipedia/commons/4/41/Graphical_projection_comparison.png
LOD is Level of Detail, specifically a technique for using different meshes at different camera ranges, sometimes down to 'not showing the object at all' with enough distance. The less-than-max-detail meshes are often called things like LOD meshes or just LODs.
A little help, here, please?
Adjustable Field of View Description is too hard to understand.
I don't know what an ORTHOGRAPHIC CAMERA is.
FOV probably stands for Field of View, but I don't know what LOD stands for.
Maybe you could put a notation at the top of the description for those of us who are not as high-techy-techy as you are?
It's just a thought – no offense meant – just trying to figure out what you are offering.
Is this something to be used in conjunction with Tony56a's First Person Mod? If so, a description in layman's language of what it does would be wonderful.
Thanks, either way.