Team Fortress 2

Team Fortress 2

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Lazarus
   
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其他: 丛林
游戏模式: 山丘之王
文件大小
发表于
更新日期
98.644 MB
2017 年 5 月 9 日 上午 9:40
2017 年 7 月 11 日 下午 11:16
5 项改动说明 ( 查看 )

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Lazarus

描述
Half a decade in the making, Lazarus is a Jungle map set on a volcanic island in Southeast Asia, revolving around RED & BLU's island bases and the archaeological dig site they're fighting over in search of the Fountain of Youth!

From the creative team behind the hit Halloween map Slasher, Lazarus is a compact 90-degree mirrored symmetry King of the Hill map designed for consideration for the upcoming Jungle Update. Originally started as Tachyon in 2011, the map gained a sort of notoriety for never being finished. Years later, we’ve salvaged what we could from Tachyon, ran it through the dev process, and breathed life into it as Lazarus!

Hopefully it’s been worth the wait!

--

Update: 5/13/2017

Release Candidate 1

- Increased volume of waterfalls at mid.
- Disabled collisions on handrails in the side halls.
- Extremely thorough clipping second pass.
- Added more cubemap sources.
- Optimized additional prop fades.
- Reduced volume of hologram hum in spawns.

--

Update: 5/30/2017

Release Candidate 2

- Prop fade optimization.
- Changed areaportals in the submarine bays to areaportal windows.
- Added filler overlays beneath the ivy and vines.
- Fixed continuity error in arrow placement.
- Fixed lower tunnel route to have a more apparent barrier.
- Changed high route entrance to be more visible out of spawn while also fixing vis optimization from mid.
- Additional hint optimization.
- Fixed clipping on certain pillars in the hallways.

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Update: 6/20/2017

Release Candidate 3

- Removed the point_push from the top of the spires at mid and replaced with a func_nobuild to stop the spires from throwing off jumpers.
- Closed off outer-mid-route windows to improve optimization.
- Improved signage.
- Changed paint patches underneath medkits and ammo to white to improve readability.
- Fixed clipping in the stairs leading up to the top of the cave ruins paths.
- Changed ladders to appear less like a way up.
- Fixed the floating monitor in spawns.
- Improved skycards.
- Fixed some faces with incorrect cubemaps.
- Additional detailing and asset refinement.

--

Update: 7/12/2017

Release Candidate 4

- Updated submarine bay routes to improve optimization.
- Rehauled hint/skip brushes, thanks to UEAKCrash for the feedback!
- Fixed a hole in brushwork in the RED grate room.
- Optimized prop fades.
- Reduced detail sprites by 33%.
- Fixed a playerclip ledge on the submarine bay route doors.
- Updated 3d skybox.
- Updated tower overlooking mid.
- Added new rooftop models by Sedi.
- Updated menu photos.
- Minor detail additions.
热门讨论 查看全部(4)
24
2017 年 5 月 18 日 下午 8:59
Frontline and Mayan this is so good for tf2 animals, water for spycrabs, cars for cheetascout, and lot's of stuff
ウイルスと受容体
6
2017 年 5 月 23 日 上午 9:11
Any servers possibly running this map?
jon
4
2017 年 5 月 13 日 下午 7:43
hello ptter
335 条留言
Akagi 2023 年 1 月 7 日 下午 4:43 
Now in game since 2017.
󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡 2022 年 2 月 24 日 下午 9:48 
Can't imagine how hard this was to make.
𝅶 𝅶𝅶 𝅶𝅶 𝅶𝅶 2021 年 12 月 1 日 下午 11:47 
hi there
GreaseMolder 2021 年 1 月 4 日 下午 12:22 
Yeah but why do the walls bleed??
Zengo 2019 年 12 月 6 日 下午 2:19 
can't seem to find where it gets downloaded in the SFM folder I went to usermod then maps and it doesn't show up there and i subbed to this item
KtoToDa 2019 年 3 月 14 日 上午 9:12 
best map
The Mafia 2 2017 年 12 月 31 日 上午 10:33 
im kinda sad the door opens only on round end, i was really hoping it would be some elaborate puzzle both teams had to cooperate in to the open, sort of like the pass time TV achivment :( i miss passtime
Gizmo 2017 年 12 月 28 日 下午 4:29 
Great job on it im glad you got it added:jarate:
Wedgelord0™ 2017 年 12 月 18 日 下午 8:31 
Kinda late on this but congratulations on getting this added man you got real talent
venom 2017 年 12 月 6 日 下午 2:17 
What is the AB + JW on the shelf?