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Keep up the good work!
As far as detailing goes, the papers everywhere were nice but the bland wallpaper and ceiling didn't really instill me with the feeling of being in a metro station. I felt more like I was in couchland, land of all the couches. Honestly, detailing is a lot of effort for only a small reward, and there will always be ways you could improve the scenery, and you could spend weeks on one level, so you do have to ask yourself if things are good enough and how much effort you want to spend. You said this took you three days; for a first level that's multistory that's pretty good.
There's some z-fighting in the bathroom floor. That's when two surfaces are at exactly the same height in the same spot, and the game doesn't know which one to show so it does the funky things you see there. The Correct solution is to not have two surfaces in the same place. Don't put rooms inside of rooms without a good reason, etc. You should have made the main lobby one room, split the back wall into 2 or so wall segments by adding a corner in the middle, had one connect to the stairs room by being open, and the other connect to the bathroom room with a door.