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Thanks!
* the main asset, which is RICOed to be an oil extractor, spawns the trucks and requires road placement.
* the derrick sub-building is "free-placement" WRT roads, but requires placement on water, AND it's outside the footprint of the main asset.
Some time ago, I thought it would be cool to have *working* off-shore oil derricks. Of course, the problem is that they need road access to get the oil to its destination.
But I've thought of a way to get it to work! The solution is a combination of three ideas.
First, there is the "free-placement" idea (as with those parking lots I uploaded).
Second, there is this asset ("Medieval Lighthouse" - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=607665417 ), which has to be placed on water, but, at the same time, it requires road access. So, despite what the pictures show, it actually has to straddle the shore.
OK, that by itself isn't what I want. The third part of the solution is technically a user-error while using the Asset Editor -- I've subscribed to a few assets for which, while adding sub-buildings, the asset maker had accidentally put them outside the footprint of the asset.