Cities: Skylines

Cities: Skylines

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Oil - Vehicle Service Area
   
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2017 年 4 月 29 日 下午 1:57
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Oil - Vehicle Service Area

在 Populous 的 3 个合集中
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207 件物品
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描述
Oil - Vehicle Service Area by Populous

Testing some new concepts, but this turned out fun and looks good and logical in Ore areas and fits in well with Oil industry and as if real world.


A vehicle service area for onsite repairs, adjustments, tuning of your priceless Industrial vehicles.


- Looks like vehicle repair, but the game sees it as an extraction plant

No, I will never ask you to download a prop I don’t intend to use over and over again.
11 条留言
Ilion 2020 年 3 月 31 日 上午 3:38 
Perhaps it could be done without RICO, and not even needing sub-buildings, by rather just by building the asset with a derrick prop outside the footprint.
Populous  [作者] 2020 年 3 月 30 日 下午 6:54 
Ideas yes, but this one is over my head... at least for today..... Combining concepts that don't actually work with anything RICO is of concern, everything else perfect. Always thinking we are.
Thanks!
Ilion 2020 年 3 月 30 日 上午 11:16 
Aren't I just full of it? I mean .... ideas! Yes, it''s ideas I meant!
Ilion 2020 年 3 月 30 日 上午 11:14 
So, the complete solution is --

* the main asset, which is RICOed to be an oil extractor, spawns the trucks and requires road placement.

* the derrick sub-building is "free-placement" WRT roads, but requires placement on water, AND it's outside the footprint of the main asset.
Ilion 2020 年 3 月 30 日 上午 11:14 
This seems like a good place for this comment.

Some time ago, I thought it would be cool to have *working* off-shore oil derricks. Of course, the problem is that they need road access to get the oil to its destination.

But I've thought of a way to get it to work! The solution is a combination of three ideas.

First, there is the "free-placement" idea (as with those parking lots I uploaded).

Second, there is this asset ("Medieval Lighthouse" - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=607665417 ), which has to be placed on water, but, at the same time, it requires road access. So, despite what the pictures show, it actually has to straddle the shore.

OK, that by itself isn't what I want. The third part of the solution is technically a user-error while using the Asset Editor -- I've subscribed to a few assets for which, while adding sub-buildings, the asset maker had accidentally put them outside the footprint of the asset.
Populous  [作者] 2018 年 11 月 22 日 上午 9:10 
Anytime my friend
Teddybear72N 2018 年 11 月 21 日 下午 11:36 
ah oki :-) tnx
Populous  [作者] 2018 年 11 月 21 日 下午 5:46 
This goes up the same way buildings do. You don't place it, the game does. Just play and watch them come in and let me know how it goes.
Teddybear72N 2018 年 11 月 21 日 上午 3:03 
Oki, i do not find it :-(
Populous  [作者] 2018 年 11 月 20 日 下午 4:45 
This should auto-populate on its own