安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I write for re-texture information in description, check it if you want.
Probably, tetete3 will update MOD from now on.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1462832781
Please wait for his update.
Thank you so far. And TETET.
hiddenSelections[] = {"camo", "camo3"};
hiddenSelectionsTextures[] = {"\deckcrew\data\deck_crew_u_R", "\ttt_crew\data\nimitz-text-ca.paa"};
you can add vest with carrier name for your mod, if you want. check the temp folder in WAINO_DC. :)
*use DXT1 to texture.
There is no malice.
This means that you make unit mod with my mod? No problem when that means.
thanks.