Garry's Mod

Garry's Mod

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Storm's Dynamic Tornados
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素材类型: 插件
插件类型: 特效
插件标签: 快乐, 风景
文件大小
发表于
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928.082 KB
2017 年 4 月 28 日 下午 1:19
2020 年 9 月 14 日 上午 2:13
41 项改动说明 ( 查看 )

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Storm's Dynamic Tornados

描述
Read the entire description to learn how to use this!
Tornados that dynamically grow and weaken. I tried to make these as realistic as possible. It will take 60 seconds to spawn the wallcloud after the storm is initialized. The tornado has a 25% chance to spawn every 60 seconds after that and they usually last for around 30 minutes.
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Originally started with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=168258644 but now it is vastly different.
** if there is any script errors you have an incompatible addon installed. you CANT run this with any other weather addon especially the one mentioned above.

Tornado will error and not work without prerequisites being installed.

Particles may not render with many addons also loaded, not sure why as it is a default particle texture, but it seems to be some sort of engine bug/limitation.

Automatic storm spawning uses hardcoded map support.
Currently only hardcoded map is gm_flatgrass.
** Let me know if you want your map added to the autospawn list! **
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You can manually start a storm on ANY map:

1st Option: Spawn entity from the tntities tab while looking at the ground of the map.

2nd Option: type below in your console while filling in the correct info:
lua_run WM_createStorm( Map ground Z level, Automatic Lightning?(true/false)(default=true) )

**lightning parameter isnt required but map floor is!**
*To find ground Z coordinate use a wiremod GPS*

for EX:
lua_run WM_createStorm(-12800) - will work in gm_flatgrass with lightning

lua_run WM_createStorm(-12800,false) - will work in gm_flatgrass but without lightning
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To Disable Lightning Globally type this in console:
lua_run WM_EnableLightning(false)

To re-enable replace the false with true.
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To see the count of running storms:
lua_run print(WM_getStormCount())

To see the data of all storms[WIP]:
lua_run PrintTable(SWM_getAllStorms())
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Tornado roar from this video: https://youtu.be/CiOklFSXhJM
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Planned features:
[Done!] -easy way to spawn storms with entities spawnmenu
[Partial] -way to remove or disable storms
-more control over tornados
-dopplar radar and sensor sents
热门讨论 查看全部(2)
20
2021 年 12 月 19 日 上午 2:38
Known Mod Conflicts
Rocketman_02
5
2018 年 2 月 21 日 上午 1:35
Good destructible maps?
Derpman47563
278 条留言
the game collector 10 月 26 日 下午 5:29 
could you make it less laggy
GabbyDig9 9 月 20 日 上午 4:03 
could you update it and add the hook portion of the supercell aka the cloud wall
westoneckert713 8 月 6 日 下午 12:08 
how do you delete it?
vincentmatthews06 8 月 1 日 上午 11:49 
i cant see the particles
W.O.D 2.0 7 月 26 日 上午 3:49 
YO TS SO SICK TYSMMMMM
EthanABarragan 7 月 10 日 下午 6:01 
cool
Kilo (Murder Drones fan) 5 月 14 日 上午 6:34 
if you want to remove the tornado make sure you clean up everything
Darkzダークズ 1 月 18 日 上午 5:24 
You can get rid of it by tap on the clean up button and it will get rid of tornadoes
jjryoung2013 1 月 5 日 下午 6:39 
how do you remove the tornado by pressing Z?