安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
At some point, long time ago on Armaholic i think, it was a more engineered script for radiation. Never tried it, but far as i remember the intensity of radiation was customizable and variable based on distance. I don't remember who wrote that script, maybe you can find it on BIS forums.
Is doable, tho to make it performance friendly as you like i'd suggest making a mod based on game tick.
The script could be tweaked as well to accommodate that, but CBA should be used to deal with checks at every second or so without hitting the performance. I assume you would like to have radiation based on distance from source as well.
Hey I'm trying to do the same thing with different levels of radiation protection. Were you able to figure this out?
You don't bother me mate, it's ok to ask questions and as long i have the time and i can answer i will.
I can't find it either in my collection, either was deleted or communicated to me in other ways.
Anyways, the script should be easy to tweak for ACE, someone needs to identify the part of the script that applies damage (which is an distinct sqf file far as i remember) and replace the vanilla damage lines with ACE ones. I would do it myself, but i am extremely busy, haven't touch Arma for almost a year because of that.
Far as i remember yes, check my collection i think i linked a modded version or a scripted one.
This is not a mod, it is a demo mission containing the script. There are some mod versions, i think one of them you can find in my collection