Stellaris

Stellaris

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[OBSOLETE] Sector Shipyards - Centralise Production [1.9]
   
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17 apr, 2017 @ 12:11
8 dec, 2017 @ 8:16
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[OBSOLETE] Sector Shipyards - Centralise Production [1.9]

Beskrivning
OBSOLETE AS OF 2.0


Annoyed by building fleets when you have multiple sectors? Wish you could compete with the AI's micromanagement of ship production? Look no further!

Sector Shipyard Centralisation
Sector Shipyards adds a new policy, Sector Shipyard Centralisation. When enabled, then for each sector with a governor:
  • Sector Capital
    Gains a +50% bonus to ship and army production per spaceport in the sector.
  • Sector Planets
    Suffer a -50% penalty to ship and army production speed.
With centralised production, an empire of dozens of planets is almost as easy to run as one with 3-4. Just hotkey your sector capitals and build everything from there!

Q&A
Why not 100%?
To avoid messing with the AI. Sector AI will still be able to build defence armies and constructors.
What about spaceport level?
All levels grant the same bonus. This is because managing build speed for individual ship types isn't possible- we can only reduce build time, which is impractical to work with and would clash with leader traits that edit build time for different ship classes.

See Also:
Sector Edicts - Issue sector-wide edicts!
Populära diskussioner Visa alla (3)
14
18 sep, 2017 @ 12:10
Love the mod, any chance of an update for 1.6.1?
Mycaelis
0
23 nov, 2017 @ 15:24
mod request sector joint command
Sir Luis
99 kommentarer
CaFi 23 feb, 2018 @ 2:38 
Yeah... I've figured that out now lol
Toaster  [skapare] 23 feb, 2018 @ 1:12 
Er... this is completely redundant with 2.0. You don't need to juggle 30 planets, you can build from like 2-3 starbases.
CaFi 22 feb, 2018 @ 22:14 
I'm really hoping you update this one dude I've grown to rely on it pretty heavily lol
Nova Wings 16 feb, 2018 @ 11:04 
Is there anyway to change the sector capital?
Toaster  [skapare] 4 feb, 2018 @ 1:30 
TBH just sounds like you've got some other modifiers already reducing build speed e.g. from modules, government, ruler...
Vibby 2 feb, 2018 @ 3:31 
And the time is reduced to 52 days.
Vibby 2 feb, 2018 @ 3:31 
400% increase to build speed, I mean.
Toaster  [skapare] 2 feb, 2018 @ 2:49 
@Vibraxis: You've used speed & time and reduction & increase interchangeably. I really can't understand what you're saying.
Vibby 28 jan, 2018 @ 21:40 
This doesn't seem to work quite right for me. The default BS build speed on my core worlds is 145. Then you have one of my sector capitals, with 10 planets all with a shipyard. But the speed is only reduced to 52 with a 400% reduction to speed. Am I missing something?
Elcor785 8 dec, 2017 @ 17:02 
hey is this mod updated for 1.9?and if so is it compatible with 1.8.3,as i still want to finish a couple of games i have pending? Thanks man :)