Left 4 Dead 2

Left 4 Dead 2

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RK-XPM2 (AK-47)
   
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Game Content: Weapons, Items
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12 apr, 2017 @ 10:46
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RK-XPM2 (AK-47)

I 1 samling av Tööttieläin
Töötti's Cyberpunk Weapons
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Beskrivning
AK variant. Pretty much same as M16 version, but with different rear sight and slightly modified reload animation. Wanted to make the two versions distinguishable from each other just in case someone uses them at the same time.

Includes:
- Viewmodel
- Worldmodel
- Custom first-person animations

Does not include:
- Custom sounds
- HUD image

HUD addon by Alex_D_Vasilkov: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=909419489

Feedback and comments are appreciated.
67 kommentarer
Jefuty 13 jan, 2020 @ 9:17 
the reload constantly chugging not even fun to use.
Romanian Final Boss 10 aug, 2018 @ 0:20 
could you please make a version for the Scar?
AlfredENeuman 17 jul, 2018 @ 14:24 
An interesting looking weapon for sure.
-[R]a[Z]ius- 28 jul, 2017 @ 13:40 
that reload animation so fucking cool
N.KATA 29 apr, 2017 @ 12:55 
Can u make more weapons from the WWII? :c or I
Tööttieläin  [skapare] 29 apr, 2017 @ 12:17 
@ N.shi: Unfortunately I have no idea what those maps are.
N.KATA 29 apr, 2017 @ 11:38 
oh yeah sorry xd i forgot to save the new changes x,D now works fine
pd: do u know this or these map(s)? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=779288143&searchtext=green+bikini first and second picture :/
Tööttieläin  [skapare] 29 apr, 2017 @ 10:53 
@ N.shi: Do the corrections what I wrote in previous comment and it should be fine.

Plus, assuming by the error message you received you're trying to create the vmt by using VTFedit. I'd recommend using Notepad or some other text editor.
N.KATA 29 apr, 2017 @ 10:39 
the original code from the mod that i downloaded is this:
"$basetexture" "models\weapons\v_models\pist_qsz92\v_qsz92"
"$bumpmap" "models\weapons\v_models\pist_qsz92\v_qsz92_normal"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 5
"$envmapsaturation" 0.8
"$envmaptint" "[ 0.7 0.7 0.7 ]"
"$rimlight" "1"
"$rimlightexponent" "40"
"$rimlightboost" "0.2"
"$rimmask"
"PhongExponenttexture"
"$phong" "1"
"$phongboost" "1"
"$phongexponent" "100"
"$phongfresnelranges" "[8 2 8]"
"$phongtint" "[ 1 1 1 ]"
"$normalmapalphaenvmapmask" "1"
Tööttieläin  [skapare] 29 apr, 2017 @ 4:34 
@ N.shi: Remove the unnecessary brackets. You only need the one under "VertexLitGeneric" and one closing bracket. Put everything (NOT VertexLitGeneric) between the brackets.

"phongexponenttexture" is missing texture path and the it should be "$phongexponenttexture"

"$normalmapalphaenvmapmask" is written twice

To my knowledge rimlight doesn't work in L4d2. Remove those.