Left 4 Dead 2

Left 4 Dead 2

160 个评价
RK-XPM2 (AK-47)
   
奖励
收藏
已收藏
取消收藏
Game Content: Weapons, Items
文件大小
发表于
102.823 MB
2017 年 4 月 12 日 上午 10:46
1 项改动说明 ( 查看 )

订阅以下载
RK-XPM2 (AK-47)

在 Tööttieläin 的 1 个合集中
Töötti's Cyberpunk Weapons
40 件物品
描述
AK variant. Pretty much same as M16 version, but with different rear sight and slightly modified reload animation. Wanted to make the two versions distinguishable from each other just in case someone uses them at the same time.

Includes:
- Viewmodel
- Worldmodel
- Custom first-person animations

Does not include:
- Custom sounds
- HUD image

HUD addon by Alex_D_Vasilkov: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=909419489

Feedback and comments are appreciated.
67 条留言
Jefuty 2020 年 1 月 13 日 上午 9:17 
the reload constantly chugging not even fun to use.
Romanian Final Boss 2018 年 8 月 10 日 上午 12:20 
could you please make a version for the Scar?
AlfredENeuman 2018 年 7 月 17 日 下午 2:24 
An interesting looking weapon for sure.
-[R]a[Z]ius- 2017 年 7 月 28 日 下午 1:40 
that reload animation so fucking cool
N.KATA 2017 年 4 月 29 日 下午 12:55 
Can u make more weapons from the WWII? :c or I
Tööttieläin  [作者] 2017 年 4 月 29 日 下午 12:17 
@ N.shi: Unfortunately I have no idea what those maps are.
N.KATA 2017 年 4 月 29 日 上午 11:38 
oh yeah sorry xd i forgot to save the new changes x,D now works fine
pd: do u know this or these map(s)? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=779288143&searchtext=green+bikini first and second picture :/
Tööttieläin  [作者] 2017 年 4 月 29 日 上午 10:53 
@ N.shi: Do the corrections what I wrote in previous comment and it should be fine.

Plus, assuming by the error message you received you're trying to create the vmt by using VTFedit. I'd recommend using Notepad or some other text editor.
N.KATA 2017 年 4 月 29 日 上午 10:39 
the original code from the mod that i downloaded is this:
"$basetexture" "models\weapons\v_models\pist_qsz92\v_qsz92"
"$bumpmap" "models\weapons\v_models\pist_qsz92\v_qsz92_normal"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 5
"$envmapsaturation" 0.8
"$envmaptint" "[ 0.7 0.7 0.7 ]"
"$rimlight" "1"
"$rimlightexponent" "40"
"$rimlightboost" "0.2"
"$rimmask"
"PhongExponenttexture"
"$phong" "1"
"$phongboost" "1"
"$phongexponent" "100"
"$phongfresnelranges" "[8 2 8]"
"$phongtint" "[ 1 1 1 ]"
"$normalmapalphaenvmapmask" "1"
Tööttieläin  [作者] 2017 年 4 月 29 日 上午 4:34 
@ N.shi: Remove the unnecessary brackets. You only need the one under "VertexLitGeneric" and one closing bracket. Put everything (NOT VertexLitGeneric) between the brackets.

"phongexponenttexture" is missing texture path and the it should be "$phongexponenttexture"

"$normalmapalphaenvmapmask" is written twice

To my knowledge rimlight doesn't work in L4d2. Remove those.