Space Engineers

Space Engineers

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Comet Mk 1 - Tugboat
   
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Type: Blueprint
Mod category: Exploration
文件大小
发表于
更新日期
3.671 MB
2017 年 4 月 7 日 上午 11:44
2018 年 6 月 24 日 上午 8:19
15 项改动说明 ( 查看 )

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Comet Mk 1 - Tugboat

在 Rodrigo 的 1 个合集中
Advanced Aerospace Systems
28 件物品
描述
The Mk 1 Comet is a tugboat designed for towing other vessels, salvaging wreckages or precisely moving parts around with ease. Due to its high amount of gyroscopes, it is capable of towing 4,000,000.00+Kg while still being manneuverable for it is compact size.

If you enjoy this model, please rate and leave a feedback comment/report any issues! all my models are subject to improvements and fixes whenever necessary! Thank you.

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Compatibility:
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Uses mods: No
Survival Ready: Yes
Projectable: Fully

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Controls:
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Action Bar 1:
1. Lock Magnets
2. Unlock Magnets
3. Frontal Lights
4. Rear Lights
5. Top Lights
6. Navigation Lights
7. Increase Gyro Power
8. Decrease Gyro Power
9. Landing Gears (Switch lock)

Action Bar 2:
1. S.O.S. Beacon
2. Front Camera
3. Self Repair Projector
4. ID Antenna
9. Starter Reactor Toggle

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Tips:
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- Frontal magnets easily visible for easy attaching/detaching, they are switched to manual lock as default, so you can spam the Hotkey 1 while trying to attach moving objects.
- Gyroscopes power control are tired to Hotkeys 7 and 8, use them to lower or increase the gyroscope power when towing heavy loads.

Cap'n, I still have a question.
Ask in the comments, I'll answer whenever I can.

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Armament:
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None

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Systems:
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Powerplant - 2 Large Reactors / Starter Small Reactor
Communications & Tracking - Main ID Antenna / S.O.S. Beacon
Life Support - Oxygen Generator
Guidance & Control - Remote Control
Storage - Fully Linked Storage System / Top Connector Access
Defense - Self Repair Projector

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Technical Specs:
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Frame/Chassis:
Block Count: 1033
Curb Weight: 82,091.57Kg (Approx.)
Cargo Space: 5,527.00L
Power Output (Max): 30 Mw
Length: 16.5m - 6.6 Large blocks
Width: 9.5m - 3.4 Large blocks
Height: 5.5m - 1.8 Large blocks

Performance:
Main Propulsor Type: Ion
0 - 100 M/s: 11.49s (684Kn)
Acceleration rate: 8.7 M/s/s
Up: 5.5 M/s/s
Down: 6.7 M/s/s
Sides: 3.7 M/s/s
Reverse: 4.9 M/s/s

* Mobility values are rounded up by a max of 0.1M/s/s.

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Scripts Used:
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Automatic LCDs 2 by MMaster: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=822950976

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Update Notes:
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v1.3 Jun-24 Update 1.186.5
- Added navigation lights
-Improved LCD's font size for better reading and upgraded the scripts tied to them
-No more running timer blocks are needed so these were turned off to improve peformance
-Added some extra frontal lights
-Fixed the projection and pre-configured it on the ship
-Some minor tweaks and blocks improvement around the ship

Enjoy!
10 条留言
Nonexistent 2018 年 6 月 6 日 下午 1:51 
@Captein makes sense.
Rodrigo  [作者] 2018 年 6 月 6 日 下午 1:00 
xD no problem! that ship is also very customized for my own survival gameplay so thats why i never uploaded it.
Nonexistent 2018 年 6 月 6 日 下午 12:21 
I meant @Captein
Nonexistent 2018 年 6 月 6 日 下午 12:20 
@Captain ahh.
Rodrigo  [作者] 2018 年 6 月 6 日 下午 12:14 
@CharlieDingus its my first survival gameplay ship, i call it SkyRanger
Nonexistent 2018 年 6 月 6 日 上午 11:31 
@Captein what that ship in the last picture? The one getting pushed?
Rodrigo  [作者] 2018 年 4 月 24 日 上午 4:43 
Updated for your convenience :)
Quartofel 2017 年 4 月 8 日 上午 5:26 
I'm waiting for a fighter of yours :P
Rodrigo  [作者] 2017 年 4 月 8 日 上午 4:18 
Thank you for your kind words, master of spikes sounds more awesome than I could bargain for, and I must say that I'm rather inclined toward sharp edges and lines indeed. Wonder if that makes me edgy :steammocking: ? I hope my models are proving to be useful!
Quartofel 2017 年 4 月 7 日 下午 6:03 
True Master of Spikes. Beautiful, functional build, I wish I could have at least half of your skill. Keep up great work.