全面战争:战锤

全面战争:战锤

45 个评价
Khazukan Kazakit-Ha!
   
奖励
收藏
已收藏
取消收藏
标签: mod, Campaign
文件大小
发表于
更新日期
784.344 KB
2017 年 4 月 7 日 上午 6:53
2017 年 8 月 18 日 下午 12:49
11 项改动说明 ( 查看 )

订阅以下载
Khazukan Kazakit-Ha!

描述
Karaz Ankor rises, a great Age of Reckoning has begun and woe betide those who earn the wrath of the Dawi!

Welcome to my latest in a series of racial overhaul mods, this time focusing on the Iron Willed Dwarfs!

In this mod you will find reasons to pick Thorgrim and Ungrim over Grombrindal as your starting lord as i feel they fell behind when he was introduced. They are not matched up to gain similar benefits as he does however, rather they will now offer a more unique style of play inline with their lore.

You will also find some Quality of Life changes.

Savegame compatible but for the best result i recommend starting a new campaign.

Detailed Changes
If its not listed here ive not changed it

Lords

Thorgrim Grudgebearer gains one new lord effect when chosen:

+100% Ammo to Gyrocopters and Gyrobombers. (Note this is just the normal ammunition, not the bombs.)

Thorgrim has also earned a new unique 3 point skill named Modernist that increases the benefits of several high end Artillery and Infantry in his army (bonuses shown are at rank 3) :
+25% Organ Gun Units Reload Time Reduction
+30% Flame Cannon Units Missile Damage
+20% Irondrake Units Range
+10% Gyrocopter Units Range

Ungrim Ironfist's Unique skill Daemon Slayer has been filled out beforehand, you will start with the effect +15 Melee Attack vs Norsca and Chaos in his skilltree free of charge when starting a new campaign, recruiting him or gaining him through confederation.

His other unique skills have been enhanced to make them worth filling out and to make his playstyle more defined (all bonuses are shown at rank 3):

Slayer King will now also give +20% Ward Save to Slayers in his army.
Slayer now also gives +25% Movement Speed to Ungrim.
Dragon Slayer now also gives +15% Weapon Strength.


Skills

Axe Lord now benefits Longbeards while Grimnirs Heirs have been stripped of its benefit for Longbeards. This is to equal out the skills as Grimnirs Heirs covered a ton of units while Axe Lord covered very few. This also helps Belegar Ironhammer and Runelords since they will now be able to have improved Longbeards in their armies.

Tactical Acumen will now also benefit Bolt Thrower units as well as Rangers to make them feel more worth taking in your Belegar games, or if you're using Runelords in your main Dwarf games.


Building and Recruitment Changes

Slayers, while still available from Slayer Shrines and who will grant greater exprience bonuses to them, will now also be available from the Barracks building at rank 3 but you will still need the armoury to fully unlock them.

Engineers Workshop will be available at tier 3 rather than 4, and thus you can get master engineers at that point.

Runesmiths are now accessable via the first Smith building rather than the second one, one tier earlier.

The basic Gyrocopter unit is now available one tier earlier to promote more usage of them, especially as Thorgrim.


Technologies

The very tail end of Dwarf technology goes too far with its turn-costs so i have dialed them back quite a bit. Techs will now cap out at 8 turns at most instead of 12-15-20(!). This is to reduce the boring waiting around for new stuff moments of the game.
20 条留言
Matt Shield 2019 年 6 月 29 日 下午 12:07 
Mortal Empires is a little too much for my PC so I enjoy the Old World through the first game. I currently have it displaying the old text. I guess I will just have to remember the real bonuses.
Gejnor  [作者] 2019 年 6 月 29 日 上午 10:15 
Honestly i have no idea, i have not played Warhammer 1 in a good, good while.

Warhammer 2 is where i spend my days now.
Matt Shield 2019 年 6 月 29 日 上午 7:17 
For the record I am having a hard time getting the bonuses to show up on your modified axe lord and tactician tables. The flavor text will display but not the bonuses and values thereof as they do in the screenshots provided. Any ideas?
Matt Shield 2019 年 6 月 29 日 上午 6:54 
This mod is worth it just for the axe lord changes.
Gejnor  [作者] 2017 年 9 月 12 日 上午 10:21 
It most likely would, though first of all im not sure how to do it, and secondly i like that it is a unique sort of thing so i doubt i'll actually do anything with it, sorry friend!
Mkall 2017 年 9 月 11 日 下午 2:38 
Wonderful mod, I've been enjoying it thus far.

I do have a request though, when Clan Angrund captures Karak Eight Peaks, they gain a unique building chain there adding defenders and some enhancements to units there. Would it be possible to unlock that chain for the Dwarfs faction in general?

Thanks!
-GK- Sanguinius 2017 年 8 月 18 日 下午 1:00 
Now is good, thanks!
Gejnor  [作者] 2017 年 8 月 18 日 下午 12:46 
Shooouuld work now, give it a try!
-GK- Sanguinius 2017 年 8 月 18 日 下午 12:41 
Hello!
The new update is buggy, if i play with not dwarf race, i can no recruit hero. (Sorry for my poor english.)
Gejnor  [作者] 2017 年 8 月 18 日 上午 11:45 
Updated today, made it easier to get Runesmiths and Master Engineers, plus making Slayer Shrines a bit more useful.