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As for adding them to a mod pack, feel free to do so (with appropriate credit, of course, but I'm pretty relaxed in that regard and most "compositors" seem to do a perfectly good job of crediting where due).
Thanks for making this small useful mod, we could use more mods like these in order to add them to mod packs where they are most useful (with your permission of course).
As for chest traps, I could look into tinkering with them, but I didn't prioritize them much because I normally don't have much trouble avoiding them by just running away as soon as I click on the chest. And tinkering with them looked to be a bit more involved, in terms of "not potentially breaking other mods," so I decided to start wih the ones I was more comfortable with. But I'll certainly keep them in mind.
There's the Bearmen traps from Act 1 but they are also of minor damage.
There's the Chest traps of varied elemental damage although they are easy to avoid.
The only trap that may require some tuning would be the fire traps of the Act 4: Dark Alchemist Boss on the 3rd phase.