安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The first try was pretty bumpy and I needed a lot of time to understand what was going on. I hardly had any good ideas on how to proceed. I needed to stop at the first time the player takes the elevator platform. After the penny had dropped, the second playthrough actually was plain sailing. What a relief, what a reward having beaten this! This map is hard but fair, I want to encourage everyone to give it a chance. There are no insanely long cascades, just a lot of tricky maneuvers altogether.
I agree with all the others saying that all those reuses make the map great. The connections between rooms plus one maneuver following the other is extraordinary.
Pretty well done for a PeTI map ;-) The ending was hilarious ^^
Thumbs up and a fav!