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Good thing I wrote a guide on how to implement most of these changes via the Assembly Kit and the PFM, so interested individuals could potentially take on this adventure themselves... :D
@BAMBO_PY: Not planned at the moment, I'm still lagging behind in two mods I wanted to release for TW:W II :/
If you stopped working on warhammer I mods - no problem, I understand. Thank you for your other mods :)
Haha nah nah the guide is really great, believe me. I'm just still a rookie with modding :D
Yeah, I kept all the old provinces 'alive' by letting them keep their original capital. The minor settlements within them got their own, new province.
Sorry about the guide being too confusing, I really tried :X
So basically what you did that makes it work is to just give the minor settlements a new province?
I decided to start from scratch. I most likely made some other mistakes during the process and now that I know a bit more or what I'm doing I can hopefully follow the guide with less confusion.
Anyway, thank you so much for putting the time in helping me out, Really means a lot.
I see you've created a new province for each of the original Bretonnian major settlements, e.g. Carcassonne.
I wouldn't do this, as this leaves essentially empty provinces such as wh_main_carcassone_et_brionne (only one n here) as unused husks in the tables.
Carcassonne could stay in its original province, while Brionne is moved to the new one.
Immediately after starting a campaign as a Bretonnian faction, a script kicks in that triggers Orc rebellions in owned province capitals.
Theoretically, this script could be tied directly to the original provinces, now husks. If the script searches for the province capital within the given province, I'd assume it wouldn't find anything and prevent further execution or similar.
That would just be good practice though, it's not necessarily the cause of the error
The compiled .pack files doesn't work for me either. Campaigns crash at 50% of the loading bar :/