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报告翻译问题
Rotate is considered an upgrade to Flips, so when you unlock Rotate it replaces whatever flip skill the product has. As the name suggests it allows you to rotate the material by 90º when placing it on the board, which gives you 4 shapes per material to work with.
Every synthesis table has an extra line that is hidden. By wearing the Alchemist costume during synthesis, you can unlock that line. For example, when synthesizing without a catalyst, like I did in the second part of the guide, you have 2 lines: Quality +10% (Top left line) and Size +1 (Bottom right line). But, if you are wearing the Alchemist costume, a third X shaped line (the Trait Transfer +1) shows up in the middle. Those hidden lines are usually very useful, so unless you know you are not going to use a specific extra line's bonus in a synthesis, it's a good idea to always wear the costume when you are going to synthesize something.
Keep in mind that materials can have multiple colors though. If a material has 2 or more colors, the game adds the bonus percentage for all the colors it has and uses it as bonus percentage for it.
For example, 3 red spaces = 9% and 4 green spaces = 16%. If a material has both red and green color, the bonus percentage for it will be 9% + 16% = 25%. Still, the bonus for each single color increases exponentially. If instead we had all of those spaces of the same color, we'd have 7 spaces = 49%.
A gauge level up usually only counts as a single color, but for multicolored mats it counts as every color the mat has. It's a powerful tool for getting a lot of different colored traits.
Gonna add this as a Note.
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As for replacing pieces, no there aren't any. After a material is placed on the board it only serves two purposes: boost the color's bonus percentage and keep the bonus lines activated. Since the color percentage will only affect materials of that color, if you have none left then you won't need that bonus anymore. If you also don't need the placed material for a bonus line, then it has no purpose in the board, so you can just remove it with no problem.
Glad you liked it o/
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So, as far as I've noticed alchemy level doesn't affect synthesis. All of the product's parameters, like quality and size, seem to be determined by the materials, the synthesis process and transfered traits.
I don't know if it affects anything other than recipes' requirements though. For example, it might affect recipe xp you get from a synthesis, or the discovery of certain recipes. It will probably take a few playthroughs for someone to figure that out, so for now we can just assume it doesn't.
1 - Does alchemy level (the general level that acts as a requirement for recipes) have any influence in the result of a synthesis?
2 -Certain recipes can have lots of ingredients and that end up being inevitable. After I place all pieces of a certain color, are there any repercussion if I simply replace them?