Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Amenities from Copper and Crabs
   
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2017 年 3 月 5 日 下午 5:41
2019 年 2 月 15 日 上午 11:15
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Amenities from Copper and Crabs

在 p0kiehl 的 1 个合集中
More Amenities
4 件物品
描述
Each improved Copper or Crabs resource will provide +1 Amenity for the owning city.
14 条留言
Doc_Furtado 2024 年 7 月 11 日 上午 6:09 
Is possible share a line to put in sql file, giving 10 gold in copple mined?
ExMachina14 2022 年 12 月 31 日 下午 2:15 
Why does this say it requires Rise & Fall?
mikedubayou 2018 年 5 月 26 日 下午 12:10 
Could you make a version of this not requiring Rise n Fall? Seems to be just the mod I was looking for though, hope I can use it!
p0kiehl  [作者] 2018 年 3 月 23 日 上午 6:58 
This mod does not make copper and crab into Luxury resources. The City Report screen will report the amenities as "Amenities from Improvements."
Bril 2018 年 3 月 23 日 上午 5:51 
Yeah, something is not right. I have a game were I am working 2 luxuries, 1 crab and 1 copper. Yet when I view my city status for the three cities I have, they all report only 2 luxury resources.
tomoscar 2018 年 3 月 3 日 上午 5:24 
When loading an autosave, I lost the amenties from copper.
Cross Cowboy 2017 年 9 月 20 日 上午 9:22 
So using the format in your mod, you could give all resources this and give them X amount of amenties then? Will the length of the game change that then? The reason im wondering is that I use a mod that gives more base food etc, and amenities just dont keep up.
Truetom 2017 年 5 月 5 日 上午 9:06 
that's what I mean, what did you change in which file?
I also started conversation in civfanatics forum (Truetom) :)

p0kiehl  [作者] 2017 年 5 月 2 日 上午 10:23 
@MikeOstry I did not turn copper and crabs into luxuries because that would result in unintended consequences to map resource generation. It is simply done by changing a single value in the database table though.
Truetom 2017 年 5 月 2 日 上午 9:09 
so how do you change from bonus to luxury?