安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









A mod that doesn't have the improvement enhancements, and only has the following two improvements:
Island Resort(Luxury Resort renamed, Unlocking Radio) Can only be built on Atolls and tiles with at least 6 adjacent coast tiles. Yielding +1 Gold and Culture at first, but gaining +1 Gold, Culture and Food at Ecology.
Suburb(Unlocking at Electricity) Can only be built adjacent to a city and on a road. Yielding +2 Production and +1 Food at first, but increasing by +1 food at Refrigeration and Penicillin and +1 Production at Combustion and Computers.
For example, an advanced mine caused me to discover a source of coal, but my coal supply did not change. I tried removing the mine and reapplying it to see if it would fix the issue, and instead, the amount of coal I had became negative while there was no mine, and returned to where it was before after I built the mine again.
For luxury resources, I recieved no happiness or trading ability. So I figure the same thing was probably going on under the hood.
I am using a lot of mods, so I'll try toying around with this, but it's an odd problem.
Be well, davii.adams!
(Feel free to change my mind, lol, if you want!)
But with Cultural Diffusion mod ,work well.
I dont know why・・・