Portal 2
872 个评价
Ode To Turrets: "The Factory"
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
45.805 MB
2012 年 8 月 5 日 下午 6:18
2012 年 8 月 20 日 下午 9:57
2 项改动说明 ( 查看 )

订阅以下载
Ode To Turrets: "The Factory"

在 Kaleido 的 1 个合集中
Ode To Turrets Collection
2 件物品
描述
Intro level to the eventual "Ode to Turrets" mappack. Built in 2 weeks for the Super-Mapping Super-Contest over at www.thinkingwithportals.com.
#supercontest2012 Kaleido
-----------------------
Revision #1: Bug fixes, a few details, etc..
28 条留言
Kaleido  [作者] 2014 年 1 月 29 日 下午 9:13 
The sequel is out, after years of collecting dust on my harddrive:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=222069360
CATGIR 2013 年 9 月 16 日 下午 3:47 
Great map, I like the turret assemblers
PsychoBR 2012 年 10 月 31 日 上午 10:15 
The glass broken no block physics objects. Put a brush entity "...clip_vphysics..." with texture "tools clip".
PsychoBR 2012 年 10 月 31 日 上午 10:12 
The portal_cleanser invisible is very stranger.
PsychoBR 2012 年 10 月 31 日 上午 10:11 
Good map. The puzzle with the funnel and laser is better part. Solve the turrets is fun,
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]

Turrets highly explosive. Handle with care
BierPizzaChips 2012 年 9 月 21 日 下午 7:28 
Hmmm. I may be blind, but any chance that there is a portal_cleanser left over in the right door where obviously some flinging should happen to get the reflecive cube?
And btw does the last comment below indicate that this is a WIP map?
Kaleido  [作者] 2012 年 8 月 20 日 下午 10:00 
I just uploaded the first revision. Progression issues are addressed, added a couple details here and there, lighting looks a touch better everywhere... should be far less bugs now. You can still get stuck if you try REALLY hard, but it should also be more reasonable to backtrack now.

I'm working on the final room still... I had a relatively elaborate plan for how the turret room should play out that I never had time to execute, so I will be doing that within the next few weeks...

Thanks for playing, everyone!
SlimeLord 2012 年 8 月 20 日 上午 11:51 
If you jump onto the railing overlooking the room with the turrets you can jump down and bypass a very big part of the map. The visuals were well done, but it is also extreamly easy to get stuck at many points in the map. I can tell that effort went into the map, just try to iron out the problems next time you make a map like this. Other than that, good job. The atmosphere was nice and it had spectacular visuals.
Komali100 2012 年 8 月 13 日 下午 1:54 
You gotta make sure there is no way to get stuck. All it does is frustrate play testers by making them think there is some way to get unstuck and they search for awhile until they just give up. I don't think you want that in a map.
Stagger Lee 2012 年 8 月 12 日 下午 9:32 
I finished it. I can certainly appreciate the work put in on the visuals and landscape. The puzzles you had time to put in were more of a "athletic" variety and not so much thinking puzzles though. I look forward to your finished product to see what you do with this very promising idea.