Sid Meier's Civilization VI

Sid Meier's Civilization VI

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YnAMP - Resources Placement Tweak
   
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Type: Mod
Mod: Gameplay
文件大小
发表于
2.660 KB
2017 年 3 月 1 日 下午 2:06
1 项改动说明 ( 查看 )

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YnAMP - Resources Placement Tweak

描述
Resources Placement Tweak for Yet (not) Another Earth Maps Pack (Aluminum, Iron and Coal can spawn on more Terrain Types, whithout changing the ratio)
12 条留言
kevida97 2020 年 2 月 17 日 上午 11:27 
do you have a mod for oil and luxury resources?
zewaz 2019 年 12 月 29 日 下午 12:03 
same issue here, resources do not accumulate after building improvement. I just receive 1 horse for example and after that resources do not accumulate :(
Lemmy 2019 年 12 月 2 日 上午 10:00 
Any fix for that problem ? Got the same problem -_-
Squiggles 2019 年 10 月 16 日 下午 11:09 
Can confirm that strategic resources do not accumulate while this mod is active.
Retheri 2019 年 8 月 23 日 上午 11:09 
Causes resources unable to stockpile.
Gedemon  [作者] 2019 年 2 月 20 日 上午 1:14 
Ignore the warning and report exact issues
3antar 2019 年 2 月 20 日 上午 12:12 
Would love to see this updated!
Rel3elskum 2018 年 7 月 16 日 上午 11:23 
Gedemon, Do you recommend playing with other resource mods in conjunction with this one ? Also, do u prefer to play YnAMP with import resource locations or random? i usually go abundant but sometime i have a bucnh of the same types of resources in the same part of the world and less diversity, I just subscribed to this one so hopefully something will be more positive.
Gedemon  [作者] 2017 年 3 月 2 日 上午 8:07 
It should work on any map script (continent, fractal, ...), it may allow to pre-place resources with thos rules on any map using the hidden in-game world builder, but I don't know if it will work on custom map (other real world map) with random resources.
geldoon 2017 年 3 月 2 日 上午 7:29 
This may sound like a stupid question but does this mod work on non-YnAMP maps, I apologise for any daftness on my part.