NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

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Ride Cameras Script
   
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1.549 MB
2017 年 2 月 25 日 上午 10:21
2019 年 10 月 13 日 上午 11:34
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Ride Cameras Script

在 thekadani 的 1 个合集中
Park Objects and Scripts
48 件物品
描述
A demonstration park for a script that allows you to add cameras to keyframed and scripted flat rides or other objects by using a simple configuration structure. See the instructions inside the park and package for further details.

Update Version 2:
Updated to the latest NL2 Scripting API changes that makes it possible to use it easier on scripted rides.
5 条留言
rollercoasterkid12 2023 年 9 月 2 日 下午 5:52 
This is so so so so so so so so hard!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MaggzP 2023 年 6 月 10 日 下午 1:47 
Is there a way to put onboard music on the camera?
thekadani  [作者] 2019 年 1 月 28 日 上午 8:46 
It's an usual mesh object that has just the purpose of telling the script where the cameras are located, they will be invisible in the simulator in the script's default settings, thefore the flag "placeholder" object. I used an actual mesh in the demonstration but you could also add an object that contains a "mesh" with 0 vertices.

Also note: depending on the 3d authoring tool you are using it's important to name the wrapping object and not the mesh itself, if in doubt you can check if the NL2SCO Editor lists these objects under the LOD clipping selection menu with the required name 'Camera_001' and so on).

I recommend to test these things first with a dummy / training object, this would have also revealed that it just means a mesh object.
Andre Northan 2019 年 1 月 28 日 上午 8:26 
I'm having a bit of trouble with this, what is it that you mean with step 1? When you say add a placeholder object, what does that mean? What is a placeholder object, is it just a mesh that has to be named 'Camera_001' etc, or is it a specific thing that you need to add?
Voxel 2017 年 2 月 28 日 上午 10:50 
I needet this so bad. thank you!