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I want to thank everyone who's downloaded and played the map, and I hope you found some enjoyment playing it.
Some insight into what happened, and some of my thoughts on the map in general:
- Work is a big part of this, and I just dont have a lot of time to devote to level design in my spare time
- I actually lost the working files for a bit. I've since found a copy attached to a very old email, but there are some chunks of geo missing (for some reason)
- because I pulled the files from an email, I've pretty much had to copy/paste it into a new radiant .map file, and any updates would need to be done in a new workshop submission as a result
- With my time away from the map and looking at it now, there are so many things I would do differently, not just in the design, but from a construction/organization standpoint that if I were to pick this up again, I'd probably want to start from scratch.
Hope to improve the details of the map, such as the connection between building structures and add scene details
will be a good map
- Search and Destroy
- CTF
- Kill Confirmed
- Free for All
Please note that objective placement for the game modes are not final.
- Implemented remaining score streak functionality (ie anything involving a helicopter or helicopter drop.
- Please note that Heli paths are not final. They were added in quickly to accomodate score streak functionality.
- I will update the pathing to better suit the map in the near future.