Stellaris

Stellaris

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2.411 KB
2017 年 2 月 23 日 下午 4:27
2017 年 2 月 26 日 上午 11:13
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描述
This mod adds the TRAPPIST-1 solar system as one of the possible starting system in Stellaris, as well as making it one of the possible systems that may be encountered while exploring.

This system, recently made famous by the announcement that NASA's Spitzer Space Telescope, in collaboration with the Very Large Telescope at Paranal had detected three separate earth-size planets within the star's habitable zone. Located 39.5 light years away from Earth, this system is also interesting for its tiny size- the outer worlds orbit far closer their star than Mercury does Sol. While this tiny form factor is hard to duplicate in game, my in-game system is remarkably small compared to other systems I have created.

Essentially, this mod adds a new starting system called Trappist-1, which contains seven small, rocky planets, three of which are habitable- one desert planet (1d), one starting planet (1e), and one arctic planet (1f).
The randomly encountered system is the same, except for 1e being continental.

This mod remains a work in progress, as all three habitable planets should have a "Tidally Locked" modifier, since current speculation is that the planets would be in a tidal lock or tidal synchronization with their sun, as well as in an orbital resonance with each other.

Another version of the TRAPPIST-1 system, by Ozge Katip, is also available. His solar system is fairly larger, and probably more balanced to the stock game as a result. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=870635103&searchtext=trappist
12 条留言
csrr  [作者] 2022 年 6 月 1 日 上午 7:48 
I can't really point you toward a guide, other than the wiki, but start-system modding is actually pretty easy. If you've managed save-file editing, a custom start system should not be much of a challenge.

The Youtube tutorials from launch are pretty old, but should still work to an extent.
Akashugo 2022 年 6 月 1 日 上午 7:43 
ouch..
I can edit the savefiles to make custom solar systems but idk how to make that as a mod sadly..
At least u know any site or guide i can read to understand how to turn a savefile spawning system into a mod?
csrr  [作者] 2022 年 6 月 1 日 上午 7:38 
Thank you, but I am not taking requests at this time.
Akashugo 2022 年 6 月 1 日 上午 7:11 
Can i request you a starting system mod?
I sended a friend request to talk.
Or tell me where i can request you a mod if u dont want accept friend request from strangers, np.
King Zog 2021 年 8 月 16 日 上午 8:06 
Could you make the Ketling system start? (ruinous core, etc)
DTOGIsDavid 2018 年 9 月 29 日 上午 6:08 
Hey can you make this spawn next to Sol?
Stille 2018 年 3 月 22 日 下午 1:11 
It'd be really cool if this automatically spawned close to Sol as Sirius, Procyon, Barnard's star and Alpha Centauri do. The cool thing about TRAPPIST-1 isn't just the ton of water worlds (the ones in the habitable zone are apparently mostly ocean!), it's also that at 40 light years away, we have a snowball's chance to get there ;D
jcgcotillo 2017 年 2 月 26 日 下午 4:56 
maybe adding at the end of sol system settings in prescripted_species_system.txt :

# Sol Neighbor Tier 3
sol_neighbor_t3 = {
name = "Trappist-1"
class = sc_m

planet = {
name = "Trappist-1"
count = 1
class = star
orbit_distance = 0
orbit_angle = 1
size = 30
has_ring = no
}

planet = { ...

Or something similar after you correct it fixes it, since yo can force a system to apear only once and if somebody choose sol system as start the game will start creating the galaxy from the sol system and neighbours it probably not appear a second time as a regular star system
jcgcotillo 2017 年 2 月 26 日 下午 4:38 
Nice, now there is only one, i check, but it's random located even if the player start on a sol system.
Since i was so lucky talking you about that issue i'm going to the paradox forum to request the release utopia on monday, wish me luck XD.
csrr  [作者] 2017 年 2 月 26 日 上午 11:17 
@jcgcotillo- turns out, there is a setting to force a system to only apear once- and I overlooked setting it. It should be fixed now :)