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+rep
If you are familiar with processing there is a processing library for javascript called P5.js, but personally found that drawing on a canvas in javascript was pretty straight forward. But expect to run into some limitation or performance issues if you want to go all out. It isn't the most efficient way to draw ( just one i was familiar with ).
There are other routes though. I believe with the normal editor you can use shaders to manipulate 3d objects for audio effects too, but my shader skills are almost non existent.