XCOM 2
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Peek From Concealment
   
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2017 年 2 月 16 日 下午 5:39
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Peek From Concealment

描述
Note: this version is for the base game, without War of the Chosen!

Want to use all those neat buildings and alleys in XCOM 2?
Too worried about lurking civilians and pods to approach blind corners?
Do you feel a twinge of fear whenever you approach the edge of a roof or skylight?
Sick of "stealthing" your way through the map by running through the center of the road?

This mod makes concealment more reasonable and forgiving in situations where you can't get clear sight-lines.

  • Peeking ("stepping-out") from behind high cover does not break concealment. Blind corners are safe to approach and even to retreat from.
  • Approaching the edge of a rooftop, or peeking into a skylight, is now safe.
  • Close-range ambushes are easier and more flexible when you have access to doors, windows, and other high cover.

New Concealment Rules

  • You cannot be revealed by an enemy if you have high cover against it, or low cover with elevation (eg. on a rooftop)
  • Movement is slightly more forgiving. If the start and end of your move are hidden, you won't be revealed unless you are visible on at least 3 tiles of your movement path.
  • In exchange for these bonuses, enemy detection ranges have been buffed slightly, making open areas and roads a bit more dangerous.


All of these changes are configurable in the INI. The default settings are intended to not be too disruptive while allowing for a bit more gameplay variety.

Compatibility
This does not override any classes, but it does override a few event handlers in XComGameState_Unit (ObjectMoved and UnitMoveFinished).
It may be incompatible with mods that also do this, but I don't know of any.

This mod is compatible with Long War, but should work equally well in Vanilla.

It should be compatible with all save games and safe to add or remove at any time.

Known Issues
The concealment UI (warning tiles, etc.) is almost all native code and private variables, so I couldn't change it.
Thus, it'll still give you the "warning" indicator even for a safe move. You'll just have to keep the rules in mind. Sadly, this isn't possible to fix without making this a highlander mod.
热门讨论 查看全部(1)
0
2018 年 3 月 16 日 上午 12:26
Alternative download
Mr. James
171 条留言
Lûte the Goblin 2020 年 8 月 4 日 上午 7:34 
This worked fairly well for me in WotC. Few instances where it didn't but that's a matter of reloading the autosave.
KingWarlordSCP 2020 年 2 月 8 日 下午 6:27 
you have no idea how thankful i am, awesome mod
Throttle Kitty 2019 年 1 月 3 日 下午 11:53 
This mod doesn't work right for me. I have the base game, so it's the right version.

When the mod triggers, it works right.... but then every enemy in the level gets dumb brain and can't see me ever.
Martman2000 2018 年 11 月 24 日 下午 2:29 
I found an annoying bug if you play this with WOTC overwatch won't work from an ambus. The enemy just saunters by without you shooting. Use the WOTC version and it is fixed.
EatTheRich 2018 年 10 月 22 日 下午 4:33 
will enemies detect you when you are not concealed
For example you already had one firefight, can you peek around a corner to see or how does this work?
PatientLandBeaver 2018 年 6 月 14 日 下午 6:19 
Is there a way to get the enemy icons to update (above your soldiers ability icons) based on position of the mouse? Currently it only updates around the actual enemy which can sometimes be hard to see depending on how far away they are. Using this with LW2.
PatientLandBeaver 2018 年 6 月 13 日 下午 7:20 
Just to confirm this is the version that works with LW2?
lexo1000 2018 年 5 月 12 日 上午 8:29 
Hello ! Can you confirm it is compatible with EU Aims Roll please ?
RunForRest 2018 年 2 月 17 日 下午 11:05 
Great mod, must have imo, should be the in the basegame like this.

"All of these changes are configurable in the INI."

Would help to know where the ini is located so we can edit it
talkingmute 2018 年 1 月 23 日 下午 8:46 
@Jacke did you try testing it? I thought the same thing (indicators said that I would be revealed) but I'm still able to cut through on LW2.