Space Engineers

Space Engineers

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Coyote Assault Buggy
   
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Type: Blueprint
Mod category: Exploration
文件大小
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更新日期
1.427 MB
2017 年 2 月 14 日 下午 12:37
2017 年 3 月 2 日 下午 12:14
2 项改动说明 ( 查看 )

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Coyote Assault Buggy

在 LeonserGT 的 1 个合集中
Planetary Vehicles, Ships and Buildings
27 件物品
描述
Initially intended as a demo for 1x1 large grid wheels on 5x5 small grid suspension. You can also can use those wheels by copy-paste.

It also has "realistic suspension" script with gearbox (max gear by default for those who don't read instructions, yeah, I'm talking about you, Joel!) on 2 (up) and 3 (down)
21 条留言
Nizzine 2019 年 6 月 14 日 下午 4:22 
those wheels got me confused af and I see I'm not the only one. great job!
Lex 2018 年 3 月 19 日 上午 11:05 
Thanks for the info. Doubt i'll try that. Imho i think we should have more freedom in SE. Oh well.
LeonserGT  [作者] 2018 年 3 月 19 日 上午 9:21 
I did sbc-editing trick for a single suspension block with wheel and then just copy-pasted that to car, so in creative I'd advice you to do the same - cut them from that car and copy-paste suspensions with wheels to your grid.
Lex 2018 年 3 月 19 日 上午 9:00 
So if we can't add them in survival ... how did you add them in creative ? Or what se-toolbox trick did you use?
Skleroz 2017 年 2 月 19 日 上午 10:01 
As usual, my favorite test unit for land vehicles =)
LeonserGT  [作者] 2017 年 2 月 19 日 上午 8:40 
Don't forget good ol' Lion :P
Skleroz 2017 年 2 月 19 日 上午 7:52 
Done!
Also, old methods were fixed, no more warnings during compilation.
BTW, Buggy cool as hell! I'll definitely start to use it during tests XD
Skleroz 2017 年 2 月 19 日 上午 7:32 
Ok, wait a sec, I'll check parameters.
LeonserGT  [作者] 2017 年 2 月 19 日 上午 7:25 
Hehe, minor complaint: resetting font size on each script recompile, I'd like to keep my own :P
Skleroz 2017 年 2 月 19 日 上午 7:17 
Oh, my old script still working?!
Ok, I try to update functionality to my curren WIP script for suspensions. Auto-correction acoording to Center of Mass an current weight could be useful =)