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A suggestion though: the atmosphere and simulated stealth of this level is great, but I feel there is a lot of potential for better replayability. Specifically the huge building; it would be great to have more alternate routes like the rest of the level, "secret" entrances, dead ends, maybe even a maze or series of rooms to clear before you reach the Shogun. This would make each playthrough more unique, and the building part of the level will feel more like a series of challenges instead of a grind (a satisfying grind, but still a grind.)
But I love this level, there's nothing else like it right now!