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A side-benefit however was that since the "Advancement" tech required was a ton of science required, espionage (that is based on your most expensive tech) was very slow for the other civs.
- Fixed a bug regarding last update that was causing 'Barracks' and 'Walls' to be disabled in games where the 'No Espionage' box was checked in the advanced setup.
- 'Barracks' and 'Walls' now also act as a early counter-espionage building by reducing enemy spy stealing rate by 10% each.
- Building 'flavor' have been adjusted for 'Barracks' and 'Walls' to add espionage flavor, so the AI will also use them as counter-espionage buildings.
- These changes also affect all unique Barracks and Walls like Krepost, Ikanda or Wall of Babylon.