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--[[ Turn timer scripted by Skor. Timer starts going UP on turn start. --]]
teleport = true
teleportdistance = 7
function onPlayerTurnStart(pl, prevpl)
self.Clock.startStopwatch()
if teleport then
self.setPosition({Player[pl].getPlayerHand().pos_x + (Player[pl].getPlayerHand().trigger_forward_x * teleportdistance), Player[pl].getPlayerHand().trigger_up_y, Player[pl].getPlayerHand().pos_z + (Player[pl].getPlayerHand().trigger_forward_z * teleportdistance)})
self.setRotation({Player[pl].getPlayerHand().rot_x + 90, Player[pl].getPlayerHand().rot_y, Player[pl].getPlayerHand().rot_z})
end
end
function doNothing()
end
For most games I'm not as interested in putting a hard limit on each player's turn as I am in tracking exactly how long their turn is taking.
I could probably add a few lines to teleport it around based on the players' hand locations. I would have the lines commented out by default, but you could just remove the comment tags in the script.