Natural Selection 2

Natural Selection 2

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BunnyHop Physics
   
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Modification: Gameplay Tweak
Compatibility: Must be run on Server
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9.360 KB
2017 年 2 月 2 日 上午 5:15
2017 年 2 月 4 日 上午 7:20
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BunnyHop Physics

描述
ModID: 32FA76A6

See Half Life edition (since this one uses wrong settings based off Quake 1): http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=899400036

This mod swaps out the default air control physics with Bunnyhop (acceleration modifier: 70, acceleration limit = 10% of speed limit). Bunnyhop is another name for a Strafe Jumping technique used in QuakeWorld, Quake 1, Half Life, Counterstrike, Natural Selection (NS1) and most of those other GoldSRC / Source engine games, and although the technique looks different at first glance, the technique and mathematical equations are actually the same. You compare it to Q2/Q3's strafe jumping technique at very high speeds: https://www.youtube.com/watch?v=mprC4OJvhps

I suspect the name comes from the fact that queueing a jump isn't a thing on the GoldSRC engines meaning you had to jump at the exact time, or you made a script, or bind mousewheel for +JUMP.

Recommended to run with Debugspeed Upgrade for the fanciness, though not required: 3184f6fd ( http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=830797565 )

Do NOT run this with TremNS2! (TremNS2 already has built-in CPMA physics for the skulk, which includes this physics set in it. Also, TremNS2 uses Q3 physics as its main set for most classes and having this mod on it may interfere with it)

ground friction: half life alike style, not true values (since I don't know where the actual code for that is)
air acceleration modifier: 70 * maxspeed (quake 1 style, where maxspeed = accelerating to maximum ground speed limit in one second)
air acceleration speed limit: 0.1 * maxspeed (10% of the speed limit, which is close to but not equal to the true quake 1 value of 30 units per second. For the quake units or GoldSRC hammer unit convertor, use the debug speed upgrade: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=830797565 )
(source engine units are basically like inches which is why everything in source seems a bit slower than goldsrc games where 32 units = 1 meter)