安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Even if you did a regular retexture of a suit of armor it would still show the texture of the other armor instead of giving an invalid item. I'm not sure what its conflicting with.
I have a better inventories mod, but that shouldn't interfere with the item itself if I just use the giveitem console command.
The mod has item files, the giveitem cheats use those same names (for example: giveitem a_heavy_50). If another mod conflicts with this one then I would think that you would get the item but maybe with the wrong 3D model and/or texture.
It worked for one of my playthroughs, but for some reason it refuses to work apart from that. I can't figure out why. I've tried the same things.
Check swkotor2.ini for EnableCheats=1
I'm assuming you're still using the same type of keyboard.
https://starwars.fandom.com/wiki/Dobo_Brothers%27_Emporium