Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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(LTS) Ramnor Palace
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Last Team Standing
文件大小
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更新日期
131.497 MB
2017 年 1 月 31 日 上午 8:37
2017 年 2 月 11 日 上午 6:59
4 项改动说明 ( 查看 )

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(LTS) Ramnor Palace

描述
Welcome to Ramnor!

This is a sub-level of a bigger project of mine that is about completion (The whole Team Objective Ramnor map).
This LTS map, as the name suggests, features the throneroom/outer-palace part of the map.

It is recommended to play it with 32-64 players.

Features:
  • An interconnected throneroom and palace with over 5 rooms and 4 courtyard areas

  • A layout that avoids chokepoints by having multiple entrances to each location

  • A royal themed interior

  • A few custom textures

I am open for feedback and eager to hear of any suggestions.
Hope you enjoy!

Big thanks to Tosh for making the workshop thumbnail !
=================

Maps included:
AOCLTS-Ramnor-Palace_p.udk
17 条留言
the 2017 年 5 月 21 日 上午 10:56 
Can't load map?
KAWA1337 2017 年 4 月 28 日 上午 9:49 
ж:steamfacepalm:
Mr.Rag  [作者] 2017 年 4 月 1 日 下午 12:54 
Just don't add the FFA version then, I have updated that one but not the LTS versions.
Having both would result in none of the maps executing, and the infamous "Server is using out of date workshop files .. etc" error message will pop up
•҉Baron von Moorland 2017 年 3 月 31 日 下午 7:41 
"125Mb for one map? That can't be right. This map should be at most 7Mb" Baron added it... hope it don't break the server... :rflower:
Gimlet Gelt 2017 年 3 月 17 日 下午 6:06 
@Mr.Rag
We must talk soon, I have a very important matter to discuss
Dr.Zero 2017 年 3 月 11 日 上午 10:28 
amazing map
҉Thraen 2017 年 2 月 13 日 下午 3:41 
yay baron
VIN JT2JA82J4R0022854 2017 年 2 月 12 日 下午 3:00 
bad kid
•҉Baron von Moorland 2017 年 2 月 9 日 下午 4:33 
I'll add it! Looks fun!
Mr.Rag  [作者] 2017 年 2 月 9 日 下午 1:31 
I just had to upload screenshots of this whole submap, that's it. :P

There are still a few parts that do not entirely belong to this submap and are therefore not accessible but that's what the sublevel is, and my main focus is the TO map that I'm developing with zombo.

After all if I removed what is not accessible the difference would only be 10-20mb at most.