火线迈阿密2:空号

火线迈阿密2:空号

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Hunter: Snowfall [UPDATED 12/13/2020] (9 levels; Easy to Very Hard)
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Campaigns
标签: With Mods
文件大小
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23.327 MB
2017 年 1 月 30 日 上午 10:53
2021 年 8 月 28 日 下午 12:02
10 项改动说明 ( 查看 )

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Hunter: Snowfall [UPDATED 12/13/2020] (9 levels; Easy to Very Hard)

在 THELEGOMack 的 1 个合集中
Hunter Saga
8 件物品
描述


After the Hunter’s attack on the night of November the 12th, Bratva henchman and Hawaii veteran Simon Rusakov retaliates and sparks a gang war that could bring Russia’s criminal underworld to its very knees.

HUNTER: SNOWFALL is the official sequel to the workshop’s highest-rated item, featuring 9 levels, ranging in difficulty from easy to very hard, and 4 playable characters.

Now has a prequel campaign, Hunter: Red Star! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1375501301


Dropbox Mirror[www.dropbox.com]
Google Drive Mirror[drive.google.com]


"Me (eeph remix)" by eeph[soundcloud.com] (MENU)
"Marauder's Theme" by Vector Hold[aphasiarecords.bandcamp.com] (AFTERMATH)
"Snowflakes" by Beasuce[beasuce.bandcamp.com] (SCORE)
"superfluid" by ress less[soundcloud.com]
"Wardenclyffe" by S U R V I V E[survive.bandcamp.com]
"Memory Dealer" by Mega Drive[megadrive.bandcamp.com] (SHOTS)
"dawn of the don" by INTERSTELLAH[interstellah.bandcamp.com]
"Solitude" by Scattle[scattle.bandcamp.com]
"Filthy Streets" by BLOOD+CHROME[bloodnchrome.bandcamp.com] (CONDEMNED)
"Moratorium" by Beasuce
"Harmless" by Beasuce
"Abyss" by Mysteries Masks[soundcloud.com]
"Rise of the Centaur" by Fixions[fixions.bandcamp.com] (VENGEANCE)
"Corruptor" by Daniel Deluxe[danieldeluxe.bandcamp.com] (SLUMLORD)
"Haunted City" by Miami Beach Force[soundcloud.com] (RESEARCH)
"Neon Nectar Plague" by Fixions (ASSETS)
"Heaven." by Bucra
"Chevrolexomyl" by Reznyck[reznyck.bandcamp.com] (AGONY)
"Avalanche" by Dan Terminus[dan-terminus.bandcamp.com] (FROZEN)

Workshop image drawn by PSG, text by perforator.
Video playthrough courtesy of TheBlueDoctor.
Description header images by asire.
Credit to RedstoneCo. for help on the new Slumlord's tiles.

Please use spoiler tags in the comments!
I'm American and Russian is not my native language, so I apologize for any bad translations.

русский: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=857048059

For the rest of the Hunter series, click here.

Post-Release Edit: Reduced the difficulty of the last level
Edit 2/25/2018: Fixed workshop thumbnail translation error and removed custom track listing from credits until further notice.
Edit 4/16/2018: Updated some sprites and weapon sounds to be consistent with the upcoming Hunter: Red Star. Reinstated music wad sans Jasper Byrne's track.
Mega Patch 12/19/2018: Overhauled aesthetic/exterior environment, updated sprites/covers, updated level design, rewrote story to be clearer and more consistent with the rest of the series. Reinstated track list.
Edit 1/1/2020: Made some visual tweaks to match designs in Hunter: Brotherhood. Updated Slumlord floor 3.
Final Major Update 12/13/2020: Overhauled Slumlord, updated faces of Iosif, Pyotr, and Komarov, added visual fidelity to Assets, Agony, & Frozen, made an array of small visual updates in anticipation of Brotherhood.
Patch 8/26/2021: Fixed grammatical error, removed floating camera in Frozen.
Patch 8/28/2021: Cutscene bug fix, date fix.

Sprite assets: https://github.com/THELEGOMack/Hunter_Assets_Public
热门讨论 查看全部(1)
1
2022 年 11 月 20 日 上午 2:38
Questions about the story [SPOILERS]
Gnomer
416 条留言
Gnome Warrior 12 月 12 日 下午 4:08 
some levels have horrible level design but for the most part it is really great
Larry C Massacre 10 月 7 日 上午 10:25 
Very hard campaign, but was definitely worth the struggle. I would say the hunter series has a better story than Hotline Miami 1/2 itself but that's just me.
greasy 10 月 2 日 下午 5:20 
AMAZING STORY AND SPRITES, HORRIFIC LEVEL DESIGN
SeNiOr Le SoTaNiK 9 月 30 日 上午 4:24 
love the part where hunter says "it`s HUNTING TIME!" and strats to HUNT down EVERYONE:bigjohn:
Zowfski 9 月 18 日 下午 3:06 
I enjoyed this one because I'm a Cr@ck head who loves wack ass level design.:steamthumbsup:
felix.marquis52 7 月 10 日 下午 8:00 
Its a good sequel, i really love it
astren 6 月 17 日 上午 5:41 
love the part where hunter says "i have been hunting you all my life, now i have finally hunted you down."
SWAG 5 月 21 日 上午 8:37 
Very good sprite work and what seems like a cool story from what I could see while skipping it.
Very clearly a lot of effort went into this.
Just held back by some criminally bad level designs,
Your ass is plunged into the land of the thousand mile sight line, every death comes from off screen.
hallways stretch as far as the eye can see and enemy placements seem tailored to ruin your evening.
genuinely kind of odd considering how high quality everything else is.
also crashes a lot.

Cannot recommend, if you want ♥♥♥♥ level design just play base game lol
茂名头号猎妈者 5 月 15 日 上午 10:46 
Hello Mack, I have a question about "Slum Lord": How did you achieve to make snake-face kicks the door?

In the first floor of this level, before Makar kicks the door, I noticed that the focus light (or spotlight? whatever) was behind the door.
When Makar kicking the door, if holding A, the legs of cobra can be seen within about 10 frames at snake-face's position, and the focus light was there too.
After Makar kicks the door and rushes with Pytor, the focus light moved instantly onto Nikolay (or the cobra), and Nikolay can be controlled.

I guess you've used some means to teleport the player to those three positions, but I'm not sure. Could you please tell me how did you achieve that. Please reply if you see this.
DonLakonchinno 4 月 15 日 上午 9:53 
Keeps crashing on floor transitions for me, started on Agony first, now I encountered same crashes on Research and Agony. The floor you're transitioning to/from doesnt matter it seems