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报告翻译问题













Very clearly a lot of effort went into this.
Just held back by some criminally bad level designs,
Your ass is plunged into the land of the thousand mile sight line, every death comes from off screen.
hallways stretch as far as the eye can see and enemy placements seem tailored to ruin your evening.
genuinely kind of odd considering how high quality everything else is.
also crashes a lot.
Cannot recommend, if you want ♥♥♥♥ level design just play base game lol
In the first floor of this level, before Makar kicks the door, I noticed that the focus light (or spotlight? whatever) was behind the door.
When Makar kicking the door, if holding A, the legs of cobra can be seen within about 10 frames at snake-face's position, and the focus light was there too.
After Makar kicks the door and rushes with Pytor, the focus light moved instantly onto Nikolay (or the cobra), and Nikolay can be controlled.
I guess you've used some means to teleport the player to those three positions, but I'm not sure. Could you please tell me how did you achieve that. Please reply if you see this.