Tabletop Simulator

Tabletop Simulator

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Battlestar Galactica Scripted
   
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Game Category: Board Games, Strategy Games
Number of Players: 3, 4
Assets: Scripting
标签: Custom Models, 4+
文件大小
发表于
更新日期
1.068 MB
2017 年 1 月 29 日 下午 9:27
2020 年 5 月 3 日 下午 3:40
6 项改动说明 ( 查看 )

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Battlestar Galactica Scripted

描述
Did this save your group play time?
Did you enjoy my work?
Want to show support for my work?

https://paypal.me/pools/c/8nfsmPsGXp




What is the new Main Features in V2?

*Auto Skill Checks
-- No need to count anymore

*Auto Investigative Committee + Others
-- Handles all pre-skill check skill cards.

*Auto Skill Resolve
-- Handles all basic (non-treachery) Skill checks cards

*Auto Menu Skill Checks
-- Helps keep track of the current step

*New Hidden Loyalty Cards
-- No need to draw hidden zones

*New XML Layout
-- New and improved Menus and Buttons

*Bug Fixes
-- Wow so many were fixed.

*Many quality of life Improvements.





To start the mod:
1. Have the Host select all options on the first screen and second screen.
-- Hover over options to get a tool tip for help.
2. Use buttons to select the characters in order.
3. Auto setup complete.
4. Play the BSG Scripted V2 faster and easier than before.



What has been already scripted in V1?
-- Draw set option for each characters.
-- Auto line of succession (S key in upper left)
-- Auto layout and shuffling of crisis cards.
-- Auto turn / option for adding cards to checks.
-- Auto Destiny builder.
-- Auto board setup based on selected options
-- Auto Loyalty Deck maker.
-- Pursuit, jump, and resources are now buttons.
-- Log allows for seeing if resources have changed.
-- Card assets were centered and straighten and colored correctly.
-- Changed damage tokens
-- Decreased loading times

Models were borrowed from other mod makers (if you would like to be mentioned please let me know).

Flolania

If you read this far, thanks and consider the large amount of time I spent on this.

*I do NOT give consent to use copy my script*

Special Thanks to all the testers and advice.

Looking for players? Try our discord: https://discord.gg/WqHXTWE

70 条留言
James 2023 年 5 月 15 日 下午 12:36 
Hi Great Mod but a small issue

When clicking complete from a crisis the the current play does not move on and we get this error

error in script (global ) function <check crisis> chunk 0:(697,6-25) cannot access field asset of userdata<LuaGameObjectScript>
Rickornichon 2023 年 2 月 22 日 上午 12:47 
Besides the nukes somehow automagically ending up on the skillcheck mini-table, and breaking it, until removed, I also ran into an issue, where (after manually building one) the destiny deck just kept growing - and not being added to the skillcheck automatically either. I guess I should avoid building one manually. The second issue could be due to an pre-check card config having become sticky for subsequent checks?
Demonchild 2021 年 2 月 4 日 下午 3:06 
Also getting the "Error in Script (Global) function <OptionCrisis>: chunk_0:(679, 6-15): cannot access field assert of userdata<LuaGameObjectScript>" alot. Especially once pegasus is added.
thinkEdem 2021 年 1 月 15 日 上午 10:33 
Can confirm INP's report, with the addition that if I test it alone (emulating three players the "change colour" trick) the button works; it only seemed broken when other players have joined the table.
INP | Radon ✓ 2020 年 10 月 18 日 下午 6:16 
Turns are broken due to the complete button on crises erroring. I've tried looking into this, but Tabletop workshop items are new to me. It seems that there's an include test/test which prevents the modification and re-upload of existing Lua script. This is not helpful for trying to debug the issue. It's semi-playable currently, but this does need fixing. @Flolania Can we chat about this?
dammit_rab 2020 年 7 月 12 日 下午 3:17 
Amazing work on this. But we can't seem to figure out how to actually end turns?
BrokenYozeff 2020 年 7 月 12 日 下午 3:15 
My friends and I are having the same problem that Coronach is having. We get an error "Error in Script (Global) function <OptionCrisis>: chunk_0:(679, 6-15): cannot access field assert of userdata<LuaGameObjectScript>" We are unable to pass turns from player to player. This script is awesome! thank you for what you've done so far.
ADHD__Socialist 2020 年 7 月 5 日 上午 1:11 
Currently playing a 3 player game - all expansions enabled, Ionian Nebula destination.
I know there isn't meant to be a Mutineer, but the Mutiny deck hasn't spawned and most of the Treachery cards require the deck.
Also getting the same Crisis error in scripting that Coronach reported below.
Mazriel 2020 年 6 月 26 日 下午 8:42 
@Flolania My bad, posted on the wrong Scripted version. Yours works. All is well.
Flolania  [作者] 2020 年 6 月 26 日 下午 6:35 
@Mazriel they are on the screen.. zoom in and read them?