安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
And you seem to like Light pretty much. xDD But the maps are really nicely designed. You can see the effort and the care that was put in to create them :)
Keep on doin! :D WOuld like enjoy some more :P
Glad you enjoyed I kinda wanted it to have the feeling of old classic Tenchu Bamboo forest maps
http://imgur.com/a/8JZNL
Regarding player 2 technically he is behind a wall of Bamboo and has plenty of shadows to hide in, think ill increase the waiting time for guard to move on his path by a couple seconds on his path.
Savepoints ? Naww there isn't things like checkpoints in the editor that would be useful for some of my large levels.
Checkpoints would be a great idea for level editor especially for big levels.
http://psteamcommunity.yuanyoumao.com/app/280160/discussions/3/135511455871234866/
With that out of the way, player 2 spawns in sight of one of the guards, making it annyoing. It's also a very long map and there is no savepoitn in the middle, and the repeated switchbacks used to make the map longer also make navigation very confusing.
It's a pretty map though and hard, I'd give it A for effort and visuals, but a C- for fun.
http://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=861325631