Team Fortress 2

Team Fortress 2

Taunt: Tryhard's Tripod
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2017 年 1 月 26 日 上午 5:10
1 项改动说明 ( 查看 )

您希望看到这件物品在《Team Fortress 2》中被官方采纳并支持吗?

是的
不,谢谢 /
不感兴趣
稍后
再询问我
描述
This is a resubmission. After listening to suggestions, quite a few things have been changed!
> bip_pelvis is now stationary during idle. As a result prop_bone doesn't have any counteranimations that would have added slight jiggles. It should work even better as the anchor for the in-game view now. :)

> The name has been changed to better reflect it being a tripod. People were thinking it was a modern selfie stick.

> Idle loops have been made less exaggerated.

> The mercenaries now stow away the tripod at the end of the outro, instead of returning directly to a weapon. Outro length remains unchanged.

> Generally more fluid animations.

> Demoman is now drunk!


Old description below:
~~~~~~~~~~~~~~~~~~~~~~~
Take a selfie! Great for:
-While riding the cart
-Saving a momento of your matchmade team
-Right before you backstab someone
-And many more!

vvvvvvvvv Technical Information vvvvvvvvvv
This looping taunt is 30fps. It contains an intro, loop, and outro. The player model automatically turns around stepping slightly to the side so that the camera is facing both the player and whatever the player aims at when pressing the taunt key. Each class will then pose with a unique gesture.

This taunt can work in the game in multiple ways.

At its simplest it can be played from start to finish once, like the simplest taunts.

For a looping taunt, the loop begins at 2.5 seconds (frame 75, if starting frame is #0 following the convention of the SFM timeline) and ends at 4.5 seconds (frame 135).

It can also be set up to end either abruptly or with the outro, each with its benefits. The lack of an outro allows the player to immediately retry the taunt at a different placement, while the long outro would act as a cooldown, to encourage a player to plan carefully before posing near enemies. This taunt can be implemented into the game either way depending on which is more desirable.

In addition, this taunt can either be used with a third person view identical to all other taunts, OR... the camera can be attached to prop_bone to simulate an actual selfie stick!

Prop_bone is in position as early as 1.5 seconds (frame 45) into the intro, even before the loop begins. The intro is intentionally short to accomodate this. This taunt is quick enough to be clearly seen in the deathcam of any of your victims. Prop_bone remains stationary from that point forward until the outro.

For even more versatality, may I suggest using the mouse to aim the camera while scroll wheel adjusts zoom?

As a note, footsteps are included in the sound effects.

Dialog, on the other hand, are not, because they are not essential, because they would have just been more work to delete them if new custom voice lines were decided, and because some of the fitting dialogs are actually longer than the loop and would have mingled into part of the outro.

If custom voice lines are not planned, below is a list of dialoge I have chosen which may be appropriate for each class.

Sniper:
vo\sniper\domination20
vo\sniper\domination 23
vo\sniper\meleedare05
vo\taunts\sniper\snipter_taunt_flip_int_07
Scout:
vo\scout_apexofjump05
vo\scout_award09
vo\scout_laughlong01
vo\scout_mvm_loot_rare05
vo\scout_mvm_resurrect06
vo\taunts\scout\scout_taunt_int_12
vo\taunts\scout\scout_taunt_misc_14
Soldier:
vo\soldier_sf12_spinning03
vo\taunts\soldier\soldier_taunt_admire_24
vo\taunts\soldier\soldier_taunt_flip_exert_31
vo\taunts\soldier\soldier_taunt_int_16
Pyro:
vo\taunts\pyro\pyro_taunt_int_12
vo\taunts\pyro\pyro_trade_15
vo\taunts\pyro\pyro_taunt_flip_fun_01
vo\taunts\pyro\pyro_taunt_flip_int_07
Demoman:
<<Any of the drunken ones now, really!>>
Heavy:
vo\heavy_award04
vo\heavy_revenge07
vo\taunts\heavy\heavy_taunt_flip_int_11
vo\taunts\heavy\heavy_taunt_int_24
Engineer:
vo\engineer_dominationengineer07
vo\engineer_mvm_get_upgrade02
vo\engineer_cheers05
vo\engineer_meleedare01
vo\engineer_meleedare02
Medic:
vo\medic_mvm_get_upgrade02
vo\medic_mvm_heal_shield01
vo\taunts\medic_taunts14
vo\taunts\medic\medic_trade_03
vo\medic_trade_taunts02
Spy:
vo\spy_stabtaunt02
vo\spy_tietaunt03
vo\taunts\spy\spy_taunt_dosi_int_32
vo\taunts\spy_highfive08
vo\taunts\spy_highfive14
vo\taunts\spy_taunts16
热门讨论 查看全部(6)
13
2022 年 11 月 21 日 上午 6:13
Anti-backstab taunt
Gamer360
4
2017 年 3 月 14 日 下午 2:34
The ideas good, BUT....
BossBTL
4
2020 年 11 月 23 日 上午 9:53
Suggestions
Gowilden