安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









2. Unsure yet. ESC works, and when the menu doesn't get stuck (see 1,) then there should be no need for a close button as clicking anywhere closes the menu anyway.
3. Limit is implemented, was 6, then 8, will change back to 6 again
4. There are many other things to be implemented before i even think about touching commander gui.
5. Yes to everything. on the list already.
6. I am hesitant to change balance.
7. Possible, but requires some work and in effect is not every useful (apart from boosting your ego), so I will only implement such things if everything else on my list is done
1. end of round the squad menu is displayed when it shouldn't
2. you should include an "X" button as and Esc, for the people who don't think to try pressing Esc;
3. Squads size should be limited to 5 or 6
4. would be good for commander to have several small coloured icons so that he can select a squad colour and that would select all members in that group. this way the comm can give waypoints to that group
5. looking at the map should have members of the same squad the same colour. I don't think it should show anyone else team colour. This could appear as too much for the map and make identifying your team a bit harder amongst all the other colours.
6b. an alternative idea is that for each team member nearby health goes up by 1%. so if 3 squad members 3%; if 5 squad members, 5%.
7. would be a nice feature if at the end of a round the squad with the best total squad score (however that will be counted) has a visual reward when in ready room so others can identify them.