安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









People that come here, come for one reaseon, to read the guide you have made! not for the spoilers you think you are giving away.
Black bars are functional in a review on the main page or in a discussion when new players come to read something els and might stumble upon your text.
So be smart and change you guide! I might even give you an award for it if you do.
Ron
// Ending : It seems Ryon survives even if you go for Ludd, making my sacrifices needless. Anyhow, my logic was save the children/descendance, while Mira will be Lady Forester, albeit with a harsh challenge (i.e. evil husband).
ps: I agree this guide could be a bit more neutral, as few choices are really the best.
Now, if you are lucky to read this, hear, what I gonna tell.
This game has a plot. You can't change it. The only reason your decisions exist - is to give you a proper emotional state. And for your own sake, do things, that will make you feel good. This guide dissapointed me and reasons given here for those decisions seemed to me ODD. Now, instead of following things written here, you better turn your OWN head on and try to make yourself feel good.