Hearts of Iron IV

Hearts of Iron IV

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Armageddon XL - Classic [1.3]
   
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614.078 KB
2017 年 1 月 19 日 下午 9:44
2017 年 6 月 10 日 下午 10:24
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Armageddon XL - Classic [1.3]

描述
**This mod supports HOI4 1.3. A new version supporting 1.11 and beyond can be found here**

Design

The vanilla experience rightly balances challenge and flavor. This mod aims to create maximum AI challenge at the cost of flavor. This is as much a matter of game design as AI programming.

- Map setup favors the AI. Fighting is along dense continuous fronts. Island hopping and multiple/sparse fronts are reduced.

- War start date is railroaded to August 1939, so the AI can min/max for that date, rather than build up conservatively while the human takes the initiative.

- The experience gained from focuses and that used (inefficiently) by AI templates are matched to help AI countries reach target templates before a warmongering human crushes them.

- The AI does not construct, produce, or research for historical flavor, instead putting all effort into what it uses efficiently given its limitations (templates, garrison allocation, terrain assignment, front/area allocation).

- Some AI behaviors are partially mitigated through scripting (front ping-pong, ignoring collapsing fronts, suicide invasions).

- Some behaviors cannot be modded (ignoring allied territory, ...) but are partially mitigated by map setup.

Features

Setup

- 8 Regional factions

- 16 Countries from alternative history

- Every division, wing, and ship present at the start of the vanilla game is owned by the country that alt-historically annexed its owner.

- Every commander in the vanilla game is present and ready to lead for his regional power.

- Every country is Fascist and expansionist.

- Starting economies have been converted to civilian industry to force early buildup and balance setup (the vanilla factory balance assumes certain wars occur early).

- Resources have been increased to post-war levels outside of Europe, reflecting the rise of developed nations in those regions. Inspired by Increased Resources.

- Land doctrines do not provide conscription and Mass Assault has been rebalanced for a no-minors world.

Custom Focus Tree

- Difficult tradeoffs determine how each country will outproduce, expand and exterminate liberate.

- Relevant geopolitical choices reflect the alternative history of the world.

- The state of world events is visible in everyone's focus tree.

Artificial Intelligence

- Complete overhaul of AI strategies (out of necessity)

- Reworked AI production and templates, as there are only 800 pound gorillas in this world

- Targeted AI research to AXL production and templates

- Custom peace AI, inspired by Enhanced Peace Conference AI but without the special cases that break alternate history scenarios. Expect the AI to favor contiguous territory.

- 100% no cheating, stays up to date, produces more equipment, makes stronger divisions, fights longer and harder

- Bottom line: AI construction, focuses and research are almost identical to my choices. Hardcoded production AI is a little wonky but is given less room to wobble. Hardcoded template AI is very buggy as of 1.3.3, but usually does its job within the focus tree design. Strategic/front AI puts more divisions into the fight and is somewhat more stable. Tactical AI improves as vanilla improves.

Compatibility

- All files are generated for: states, country histories, OOBs, ideas, technologies. Will conflict with any mod that modifies these file types. Unless it is a sub mod, this will surely produce weirdness.

- Map mods that do NOT modify states should work, e.g. More Sea Crossings.

- This mod replaces every AI file. Will not work with other major AI mods. Will not work with research AI mods as AXL technologies and research AI are coupled by generated scripts.

- Will conflict with template AI mods and peace AI mods. Can work, but in-game behavior will depend on load order.

- Politics mods will likely work.

- Equipment / variant mods will likely work.

- Graphical/rendering mods should all work.

- User interface mods should work provided they do not edit the tech tree view, e.g. Coloured Buttons, Colourblindness Mod.

Download

This game requires Steam and the default location for this mod is

C:\Program Files (x86)\Steam\steamapps\workshop\content\394360\846088576
19 条留言
Chronic masterbaiter 2023 年 4 月 8 日 上午 3:23 
Girl: Do you think I'm pretty?
Boy: No
Girl: Do want to be with me forever?
Boy: No
Girl: Do u even like me?
Boy: No
Girl: Would u cry if i walked away?
Boy: No
She heard enough and was hurt... She walked away with tears in her eyes
The boy grabbed her arm
Boy: Your not pretty...your beautiful
Boy: I dont want to be with u forever...I need to be with u forever
Boy: I dont like u...I love u
Boy: I wouldn't cry if u walked away......I would die if u walked away.
Boy Whispers: Plz stay with me
Girl: I will...
*Tonight at midnight your true love will realize she/he loves u
*Something good will happen to u at 1-4pm
*Tomorrow it could be anywhere!!!
*Get ready for the shock of your life!
*If u dont post this to 5 other comments... You will have bad luck in relationships for the next 10 years
Cal_Trik  [作者] 2019 年 9 月 19 日 下午 8:06 
I have released a more dynamic mod with a similar aesthetic on the workshop
Cal_Trik  [作者] 2017 年 6 月 10 日 下午 10:39 
I am considering forking this mod for HOI4 1.4 to keep this version online for 1.3.3 players. However, I am not sure if that will be better or worse overall.
Cal_Trik  [作者] 2017 年 6 月 10 日 下午 10:34 
1.0.7 is now live, and the research and peace AIs are tight.
Cal_Trik  [作者] 2017 年 3 月 28 日 下午 4:10 
@El.bar.de.los.muchachos, I took my cue from PDox when all of Latin America was given 6 historical portraits.
Cal_Trik  [作者] 2017 年 3 月 28 日 下午 3:46 
1.0.5 is now live and brings better peace AI and more resources outside of Europe.
El.bar.de.los.muchachos 2017 年 3 月 24 日 下午 8:48 
also
>orden colonial
you do know a lot good sir
Cal_Trik  [作者] 2017 年 3 月 24 日 下午 7:28 
1.0.4 is now live and brings big changes to starting industry. Total CIC-days worth of factories in each state remains approximately the same, but economies have been demilitarized.
Cal_Trik  [作者] 2017 年 3 月 8 日 下午 6:04 
A large update for HOI4 1.3.3 is now live.
El.bar.de.los.muchachos 2017 年 2 月 24 日 上午 7:53 
please,let us have a non-TFV dlc