安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











- Second, here's the big problem: Nicalis made it so that removing an item removes its contribution toward a transformation. Even worse, removing an item can UNDO a transformation if you no longer have the necessary items. But they also made it so that having multiple copies of an item makes the item count multiple times, and there's a bug (I think it's a bug?) that we might be able to exploit (unless Nicalis patches it... hopefully they won't): As long as you have at least one of an item, the "points" you get toward a transformation are only lost when you lose ALL copies of an item. In other words, if you give yourself three Dead Doves, you only lose the transformation if you remove ALL THREE of them (and even then, you get the transformation back upon getting one more Dead Dove).
Your best approach here would likely be to give the player multiple copies of an item they already have, get the transformation, then remove the extra copies.
I just ran into a similar issue with my Transformation API. Here's what I've found:
- First, change the last argument in your AddCollectible() calls to true. It seems that Repentance made it so that the AddConsumables argument determines whether or not an item counts toward a transformation. To test this yourself, try running this line three times in console:
lua Isaac.GetPlayer(0):AddCollectible(CollectibleType.COLLECTIBLE_DEAD_DOVE, 0, false)
It won't give you Seraphim; but if you change the last argument to true, it will.