The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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(Passive Item) Transformer
   
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41.120 KB
2017 年 1 月 15 日 下午 1:57
2017 年 6 月 22 日 上午 11:16
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(Passive Item) Transformer

描述
Transformer
"One in three"

A passive item that acts as a blank transformation item, allowing all transformations to occur after collecting only 2 of the required items.

Transformer now also stacks, meaning getting 3 Transformers will give you all 15 transformations in one run!

Item Pools: Treasure, Shop, Curse

Transformer works with all 15 Afterbirth+ transformations, as well as the following mods:

AstroPenguin642's Starfy Transformation mod:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1128463079

FoulOne's Cyborg Transformation mod:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1188509050

piber20's Max Transformation mod:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1150725235
热门讨论 查看全部(2)
2
2017 年 5 月 7 日 上午 3:24
Bugs detected in Transformer
Kappatechy
0
2020 年 6 月 13 日 下午 5:33
Community collab descriptions
Charlie Murder
90 条留言
Space Exogen 4 月 8 日 下午 6:23 
update it pls
Dr Brosiah 2024 年 9 月 19 日 上午 12:23 
the flavor text for this item should just be "More than meets the eye"
EnbeyySpadesAlt 2023 年 10 月 30 日 下午 8:32 
Crooked Penny haters are in absolute shambles rn
HeliosDrive 2023 年 4 月 20 日 下午 8:44 
Repentance compatibility?
DolphinPanda007 2022 年 4 月 12 日 下午 4:34 
Has this been updated since July?
MeWantCookiee 2021 年 11 月 16 日 上午 12:36 
Hi, do you have any plans on patching it for [REP]?
DickyBoy  [作者] 2021 年 7 月 8 日 下午 5:01 
Yeah can mostly use tags, seemingly with the exception of stompy and superbum (and adult, but I guess that makes some sense). Have started working on an update, away for a wedding this weekend but will try and find some time to finish it early next week.
Mode8fx 2021 年 7 月 7 日 下午 10:02 
Actually, forget everything I just said. Apparently you can now tag items to count toward transformations.
Mode8fx 2021 年 7 月 7 日 下午 8:49 
(2/2)
- Second, here's the big problem: Nicalis made it so that removing an item removes its contribution toward a transformation. Even worse, removing an item can UNDO a transformation if you no longer have the necessary items. But they also made it so that having multiple copies of an item makes the item count multiple times, and there's a bug (I think it's a bug?) that we might be able to exploit (unless Nicalis patches it... hopefully they won't): As long as you have at least one of an item, the "points" you get toward a transformation are only lost when you lose ALL copies of an item. In other words, if you give yourself three Dead Doves, you only lose the transformation if you remove ALL THREE of them (and even then, you get the transformation back upon getting one more Dead Dove).
Your best approach here would likely be to give the player multiple copies of an item they already have, get the transformation, then remove the extra copies.
Mode8fx 2021 年 7 月 7 日 下午 8:49 
(1/2)
I just ran into a similar issue with my Transformation API. Here's what I've found:

- First, change the last argument in your AddCollectible() calls to true. It seems that Repentance made it so that the AddConsumables argument determines whether or not an item counts toward a transformation. To test this yourself, try running this line three times in console:
lua Isaac.GetPlayer(0):AddCollectible(CollectibleType.COLLECTIBLE_DEAD_DOVE, 0, false)
It won't give you Seraphim; but if you change the last argument to true, it will.