武装突袭3

武装突袭3

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[Co-Op: 4+Zeus][CUP]Grounded Vultures
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Zeus
Scenario Type: Infantry
Scenario Map: Altis
标签: Tag Review
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491.045 KB
2017 年 1 月 1 日 上午 8:05
2017 年 1 月 4 日 上午 10:53
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[Co-Op: 4+Zeus][CUP]Grounded Vultures

描述
Im out of a job currentlty so every penny helps keep ramen in my belly and me on the computer making new missions.
Click here to give donations, or tips.[paypal.me]

Mission Breakdown:
Your Mission: Gather supplies, eliminate hostile forces, secure transport, and leave the AO.

Map: Altis

Type: Co-Op

Players: 4 + 1 Zeus(admin only)

Difficulty: ★★☆☆☆ (2/5)

Time to Finish: 15Min - 1 hour. (Depends on personal speed and number of players.)

Respawn: Multiple points, 20 Lives/tickets

Revives: Anyone; First Aid Kit and Medi packs.

Bleed out: 5 min timer


Briefing:
Wherever there is war, like vultures circling a fresh carcass, there will be reporters, journalists, and other media personnel. However these two things mix about as well as oil and water.

Trying to get the story of their lives, two journalists have bitten off more than they can chew, and unfortunately they have drug in 2 members of a PMC with them. Trying to fly into a local airport, they were shot down before being able to land as an invasion force decided to take the airfield.

Now injured, poorly armed, and stranded behind enemy lines, they must make their way around the main fighting, navigate a veritable war zone, and find a way off the island. The further in they get, the worse things are.

Will the journalists survive? Or will their final story be aired in the obituaries? Only you can find out.


(Ps: This is my first mission; I've spent more than 2 weeks testing, editing and working on this so please let me know your thoughts on it! Please Submit any bugs you encounter with the mission, and if its an issue on my end, i'll try to fix and or patch it ASAP!)
热门讨论 查看全部(2)
0
2017 年 1 月 1 日 上午 8:20
Tips, advice, and improvements.
Jes McDevlin™
0
2017 年 1 月 1 日 上午 8:19
Bug Reporting Thread
Jes McDevlin™