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In the files you'll see models labelled from like head_000 to head_045 or something similar. Each head is a base head, and the game itself will morph heads together to create a new head for your character, none of it is saved to a tangible model other than when you see it in the game
Ninjaripper is a faster way to do it though. OpenIV can export files in openformats, which can then be imported into 3ds max or blender if there is a plugin for it. I have no idea about codewalker, but I've heard its better, more supported, and more recently updated
Once its all imported to your modeling program, you can follow any source engine rigging tutorial, but if youre doing it for gmod, search specifically for either Half life 2 or Gmod tutorials
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM, >>>:D
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░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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x64v.rpf/models/cdimages/streampeds_mp.rpf and then you do either mp_m_freemode_01 (Male online character) or mp_f_freemode_01 (Female online character)