安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









@ Não consegue né?
I'm very sorry that I missed the comment that you left last month. If it helps you can remove guns by going into the Weapons_Guns_Tempta file in the Things defs folder of the mod and remove the code for the guns you want removed. Each Gun should be clearly labled in the code, so it shouln't be to hard to do. I plan to change some of names of items once alpha 17 comes out in order to stop conflicts with certain mods.
" ...So why do commoners from the core seek a better life in the rim? My oppinion: change that detail to something more aggressive...let the Tempta Formation want to exploit the planets of the rim economically. Like busines conquistatores.... "
I agree with lycotos' sentiment. Personally, describing the Tempta Formation as an evil corporation bent on exploiting rimworlds for profit would make for a much more appealing enemy to fight. And considering how this faction is often hostile, that makes more sense to me. The game feels like it needs more enemy factions, rather than friendlies, anyway.