安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










-Place a:
Camera
LCD panel
Programming block
- Rename the camera you want the raycast to come from to 'anything + [Lidar]' (e.g. range finder [Lidar])
- Rename the LCD panel you want to display the text on to 'anything + [Lidar]' (e.g. range finder infopanel [Lidar]"
- Add the programming block to your hotbar with the 'run' action and the argument: lase
- Add the programming block to your hotbar with the 'run' action and the argument: turnoff
- Add the programming block to your hotbar with the 'run' action and the argument: turnon
--For GPS storage--:
- Place another LCD panel
- Rename the LCD panel you want to display the GPS text on to anything + "[Lidar]" (e.g. range finder gpsinfo [Lidar]"
- In the programming block edit these lines:
string shipOrbitalLCDName = "[Lidar]"; (change to "[GPS]";
bool writeGPSToLCD = false; (change to true; )
bool saveGPS = false; (change to true; )
----
- Press the turnon button you bound
- Press the lase button you bound
- When the distance is found don't forget to press the turnoff button that you bound
Remember: the raycast will come from the camera, NOT your character. I recommend viewing the camera when range finding.
It is no longer able to detect planets.
With that removed I should put a range limiter on the raycast.