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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FORTRESSTWEAKS: Failed to find a matching handler, TDEntry=Myrianne.MithrilBox 'Mithril Box', icon=Mithril Box mod=None Values=
Initially I thought the issue was with the Fortress Tweaks mod, but with the help of the mod author for such (Reika), they narrowed the error down to that block having a SegmentEntity, when and I quote:
"the mod is just bugged
but a block you have 5k of should not have a SegmentEntity
entities are for blocks that actively do things
what the hell are they"
So to say the least, the walls and floors of my world are alive (or are at least trying to be)
As for multiplayer, I honestly don't know? I've never played multi. Since it adds new block definitions to the game, I would assume everyone would need to have it, but I just can't say for sure.
I ran into some problems trying to use this mod on my Linux dedicate server. The game cannot find mod.config because it is named Mod.Config and in Linux filenames are case sensitive. I suspect this also affects Linux clients. I'd recommend renaming it to mod.config (all lowercase) to avoid this issue. Once I did that I was able to use the mod on my Linux server.
What I do is to have some dedicated bars, and swap things around within them as needed. In particular, I tend to make bars for logistics, power, storage (Tricky's storage hopper mod will fill up a bar pretty quick!), smelted bars, and aesthetics, and then the rest are swappable. A lot of the machines you'll place a few of and then never really mess with again unless you decide to redesign parts of your base.