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Check under Unknown: EyeLidsHideLR. Slide it to 1 (all the way right) to fully open the eyes. For finer control, make sure EyeLidsHideLR is 0, then use the other EyeLids...LR controls, such as EyeLidsWideLR. When eyes are NOT fully open, I advise turning EyeBrowsHideLR to 1. You can also play the with L'''R slider above the controls to influence separate eyelids.
Ah I see the problem. Go to "materials\models\Freedom Planet 2\Bike", open keyCard.vmt with notepad, and put // in front of "$alphatest" "1" (or just remove it). That should fix the transparent issue. To answer your other question, I made the bike.
https://imgur.com/a/ktMu1GV
https://imgur.com/a/r004Gbn
https://imgur.com/a/XxRnfA9
those are the examples, you know how i can fix this?
Fuse? You gotta explain it better. The only thing I can imagine is conflicting texture paths as maaaaybe one of us may have plagarized a shader or two. But then it should affect most characters' eyes as well..
My translator reads: "I just want to know which program the models were made on"?
The answer is 3ds Max 2016